My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Bandit
Giant Snowball
Goblin Gang Barbarians Royal Hogs
Zap
Goblin Gang Royal Hogs Bandit
Barbarian Barrel
Goblin Gang Barbarians Royal Hogs Bandit
The Log
Goblin Gang Barbarians Royal Hogs Bandit
Earthquake
Goblin Gang Barbarians Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Barbarians Royal Hogs Bandit Mother Witch
Fireball
Goblin Gang Barbarians Royal Hogs Bandit Mother Witch
Poison
Goblin Gang Barbarians Royal Hogs Mother Witch
Lightning
Bandit Mother Witch
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Bandit Mother Witch Barbarians Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Bandit

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Bandit Mother Witch
Goblin Gang
Royal Hogs Bandit
Barbarians
Royal Hogs
Arrows Mother Witch Goblin Gang The Log Bandit
Rocket
The Log
Royal Hogs Bandit
Bandit
Arrows Goblin Gang Royal Hogs The Log
Mother Witch
Royal Hogs Arrows

Defense Synergies 0 9

Arrows
Barbarians Bandit Mother Witch
Goblin Gang
Barbarians The Log Bandit
Barbarians
Arrows Goblin Gang
Royal Hogs
Rocket
The Log
The Log
Goblin Gang Rocket Bandit Mother Witch
Bandit
Arrows Goblin Gang The Log
Mother Witch
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Barbarians Goblin Gang The Log Bandit
Goblin Gang Barbarians Rocket Bandit
Barbarians Goblin Gang Bandit
Arrows Barbarians Rocket The Log
Arrows Goblin Gang The Log Bandit Mother Witch
Rocket Arrows Goblin Gang
Rocket Arrows Barbarians The Log Bandit
Barbarians Goblin Gang
Goblin Gang Barbarians Bandit
Goblin Gang Barbarians Mother Witch Arrows The Log Bandit
Arrows Goblin Gang
Barbarians Goblin Gang Rocket The Log Bandit
Rocket Arrows Goblin Gang Barbarians The Log
Barbarians Goblin Gang Bandit
Barbarians Rocket Goblin Gang The Log Bandit
Barbarians Arrows Goblin Gang
Arrows Goblin Gang Barbarians The Log Bandit
Arrows The Log Barbarians Bandit Mother Witch
Barbarians
Goblin Gang Arrows Barbarians The Log Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Bandit
Bandit Arrows Goblin Gang Rocket The Log
Goblin Gang Barbarians Bandit Rocket The Log
Goblin Gang Rocket Barbarians The Log Bandit
Barbarians Goblin Gang Bandit
Arrows Rocket Mother Witch Goblin Gang
Goblin Gang Rocket Barbarians Bandit
Barbarians
Rocket Barbarians The Log Bandit
Goblin Gang Barbarians
Barbarians
Rocket Arrows Barbarians The Log
Barbarians Rocket Goblin Gang Bandit
Barbarians
Goblin Gang Barbarians Rocket The Log
Arrows Barbarians The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log Bandit
Arrows The Log Bandit
Rocket Arrows The Log Bandit
Arrows Barbarians Rocket The Log
Rocket Arrows The Log
Arrows Mother Witch Rocket
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Rocket Goblin Gang
Rocket Arrows The Log Bandit
Arrows Rocket
Rocket The Log Bandit
Arrows Rocket Bandit
Arrows The Log
Rocket Arrows The Log Bandit
Arrows Rocket The Log Bandit
Arrows Rocket
Rocket
Rocket Arrows The Log Bandit
Rocket Arrows The Log Mother Witch
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log Mother Witch
Arrows The Log Bandit
Arrows The Log Bandit
Rocket Arrows The Log Bandit
Arrows Mother Witch
Rocket
Arrows Rocket The Log Bandit
Rocket Arrows
Rocket Arrows The Log
Goblin Gang Barbarians Rocket Bandit
Rocket Arrows
Arrows The Log
Goblin Gang Rocket
Arrows The Log
Rocket Arrows
Goblin Gang Rocket The Log
Rocket
Rocket The Log Bandit
Rocket

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