My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Lava Hound
Giant Snowball
Bats Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Zap
Bats Inferno Dragon Lava Hound
Barbarian Barrel
The Log
Earthquake
Arrows
Bats Lava Hound
Royal Delivery
Bats Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Fireball
Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Poison
Bats Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Baby Dragon Poison Inferno Dragon Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Baby Dragon Poison

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Baby Dragon Inferno Dragon
Arrows
Lava Hound Lightning
Baby Dragon
Lava Hound Bats Poison Electro Dragon Lightning Inferno Dragon
Poison
Lava Hound Baby Dragon Electro Dragon
Electro Dragon
Lava Hound Baby Dragon Poison Inferno Dragon
Lightning
Lava Hound Arrows Baby Dragon
Inferno Dragon
Lava Hound Bats Baby Dragon Electro Dragon
Lava Hound
Bats Arrows Baby Dragon Poison Electro Dragon Lightning Inferno Dragon

Defense Synergies 0 6

Bats
Baby Dragon Inferno Dragon
Arrows
Lightning
Baby Dragon
Bats Electro Dragon Inferno Dragon
Poison
Electro Dragon
Baby Dragon Inferno Dragon
Lightning
Arrows
Inferno Dragon
Bats Baby Dragon Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Dragon
Inferno Dragon Bats Electro Dragon
Bats Electro Dragon Lightning Inferno Dragon
Inferno Dragon Bats Electro Dragon
Lightning Arrows Poison
Arrows Bats Baby Dragon Electro Dragon
Bats Lightning Inferno Dragon Arrows Baby Dragon Poison Electro Dragon
Lightning Arrows Baby Dragon Poison Electro Dragon
Inferno Dragon
Bats Poison Arrows Baby Dragon Electro Dragon
Arrows Inferno Dragon Bats Baby Dragon Poison Electro Dragon
Bats Electro Dragon Lightning
Bats Arrows Baby Dragon Poison Electro Dragon
Inferno Dragon
Lightning Inferno Dragon
Bats Arrows Poison Electro Dragon
Arrows Bats Baby Dragon Electro Dragon
Arrows Baby Dragon Poison Bats Electro Dragon Inferno Dragon
Inferno Dragon
Bats Arrows Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Arrows Baby Dragon Electro Dragon Lightning Inferno Dragon
Bats Electro Dragon Lightning
Lightning Bats
Inferno Dragon
Arrows Poison Bats Baby Dragon Electro Dragon
Bats Lightning
Inferno Dragon
Electro Dragon Lightning Bats Baby Dragon Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Electro Dragon
Lightning Arrows Poison
Lightning
Baby Dragon Electro Dragon
Electro Dragon Bats Baby Dragon Poison Lightning Inferno Dragon
Bats Arrows Poison Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Baby Dragon Electro Dragon
Arrows Poison Baby Dragon Electro Dragon
Lightning Arrows Baby Dragon Poison Electro Dragon
Lightning Arrows Poison
Poison Arrows Baby Dragon
Arrows Poison Bats Baby Dragon Electro Dragon
Arrows Baby Dragon Poison
Arrows Poison Baby Dragon Electro Dragon Lightning
Arrows Poison Electro Dragon Lightning
Lightning Bats Poison Electro Dragon
Poison Lightning Arrows Electro Dragon
Poison Lightning Arrows Baby Dragon Electro Dragon
Poison Lightning Baby Dragon
Lightning Arrows Baby Dragon Poison Electro Dragon
Lightning Arrows Baby Dragon Poison
Lightning Arrows Baby Dragon Poison Electro Dragon
Lightning Arrows Baby Dragon Poison Electro Dragon
Lightning Arrows Poison
Bats Lightning
Lightning Arrows Baby Dragon Poison Electro Dragon
Lightning Arrows Baby Dragon Poison Electro Dragon
Lightning Baby Dragon Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Baby Dragon Poison Electro Dragon
Arrows Poison Baby Dragon Electro Dragon
Inferno Dragon
Arrows Poison Baby Dragon Electro Dragon Lightning
Lightning Arrows Baby Dragon Poison Electro Dragon
Poison Lightning Arrows Baby Dragon
Poison Lightning Bats Arrows Baby Dragon Electro Dragon
Electro Dragon Lightning Bats Poison
Lightning
Poison Lightning Arrows Electro Dragon
Lightning Arrows Poison Electro Dragon
Arrows Poison Lightning
Lightning Bats Electro Dragon
Poison Lightning Arrows Baby Dragon Electro Dragon
Arrows
Poison Lightning Baby Dragon Electro Dragon
Arrows Baby Dragon Poison Electro Dragon Lightning
Lightning Arrows Poison
Electro Dragon
Electro Dragon Bats Baby Dragon Poison Lightning
Bats Poison Electro Dragon Lightning
Poison Electro Dragon Lightning Baby Dragon

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