My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Elixir Golem Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Skeleton King
Giant Snowball
Archers Tombstone Witch Skeleton King
Zap
Archers Tombstone Witch Skeleton King
Barbarian Barrel
Archers Tombstone Elixir Golem Witch Skeleton King
The Log
Archers Tombstone Elixir Golem Witch Skeleton King
Earthquake
Archers Tombstone Elixir Golem Witch Skeleton King
Arrows
Archers Tombstone Witch Skeleton King
Royal Delivery
Archers Elixir Golem Witch Skeleton King
Fireball
Archers Tombstone Elixir Golem Witch Skeleton King
Poison
Archers Tombstone Elixir Golem Witch Skeleton King
Lightning
Tombstone Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Elixir Golem Rage Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Tombstone Elixir Golem Skeleton King Witch Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elixir Golem
Arrows
Archers Elixir Golem
Tombstone
Elixir Golem
Rage Archers Arrows Witch
Rage
Elixir Golem Witch Goblin Machine
Witch
Rage Elixir Golem Skeleton King
Goblin Machine
Rage
Skeleton King
Witch

Defense Synergies 1 4

Archers
Tombstone Witch Skeleton King
Arrows
Tombstone
Tombstone
Skeleton King Archers Arrows
Elixir Golem
Rage
Witch
Archers
Goblin Machine
Skeleton King
Tombstone Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Tombstone Witch
Witch Archers Tombstone
Witch Tombstone Skeleton King
Arrows Tombstone
Arrows Archers
Archers Arrows Tombstone Witch
Arrows
Witch Tombstone Skeleton King
Archers
Archers Witch Arrows Tombstone Skeleton King
Arrows Archers Witch
Tombstone Witch
Arrows Tombstone Witch Skeleton King
Tombstone Skeleton King
Arrows Tombstone Witch
Arrows Tombstone Archers Witch
Arrows Witch Archers Tombstone
Archers Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Witch
Archers Arrows
Tombstone Witch
Tombstone Witch
Arrows Archers Witch
Archers Tombstone Witch
Tombstone Witch
Witch Tombstone
Tombstone Witch
Arrows
Tombstone Witch Skeleton King
Archers Witch
Tombstone Witch Archers Skeleton King
Arrows Archers Witch Skeleton King
Arrows Tombstone
Tombstone
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Witch Goblin Machine
Archers Arrows Witch
Arrows
Arrows
Arrows Goblin Machine
Archers Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Archers Arrows Goblin Machine
Arrows Witch Goblin Machine
Arrows
Arrows
Arrows Witch Goblin Machine
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Witch
Arrows
Arrows
Arrows
Archers Tombstone Witch
Archers Arrows Witch
Arrows
Arrows Skeleton King
Arrows
Witch Skeleton King
Witch
Witch

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