My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Furnace Baby Dragon
Zap
Archers Furnace
Barbarian Barrel
Archers Valkyrie Furnace
The Log
Archers Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Valkyrie Hog Rider Baby Dragon
Fireball
Archers Hog Rider Furnace Baby Dragon
Poison
Archers Furnace
Lightning
Valkyrie Furnace Baby Dragon
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Tornado Valkyrie Hog Rider Furnace Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Tornado Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Baby Dragon Mega Knight
Valkyrie
Archers Hog Rider Furnace Tornado Baby Dragon
Hog Rider
Valkyrie Rage Archers Furnace Tornado Baby Dragon Mega Knight
Furnace
Valkyrie Hog Rider Baby Dragon
Rage
Hog Rider
Tornado
Baby Dragon Valkyrie Hog Rider Mega Knight
Baby Dragon
Tornado Archers Valkyrie Hog Rider Furnace Mega Knight
Mega Knight
Archers Hog Rider Tornado Baby Dragon

Defense Synergies 1 12

Archers
Valkyrie Furnace Tornado Baby Dragon Mega Knight
Valkyrie
Archers Furnace Tornado Baby Dragon
Hog Rider
Furnace
Archers Valkyrie Tornado Baby Dragon
Rage
Tornado
Archers Valkyrie Furnace Baby Dragon Mega Knight
Baby Dragon
Archers Valkyrie Furnace Tornado Mega Knight
Mega Knight
Archers Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon
Valkyrie Furnace Mega Knight
Furnace Tornado Mega Knight Archers Valkyrie
Valkyrie Furnace Mega Knight
Valkyrie Tornado Mega Knight
Tornado Archers Valkyrie Furnace Baby Dragon Mega Knight
Furnace Tornado Archers Baby Dragon
Valkyrie Baby Dragon Mega Knight
Furnace Tornado
Tornado Archers Valkyrie Mega Knight
Archers Valkyrie Furnace Tornado Baby Dragon Mega Knight
Archers Furnace Tornado Baby Dragon
Furnace Mega Knight Valkyrie
Valkyrie Mega Knight Furnace Tornado Baby Dragon
Furnace Mega Knight
Tornado Furnace Mega Knight
Mega Knight Valkyrie Furnace Tornado
Mega Knight Archers Valkyrie Furnace Tornado Baby Dragon
Valkyrie Furnace Tornado Baby Dragon Archers Mega Knight
Tornado
Valkyrie Mega Knight Archers Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Furnace
Archers Valkyrie Baby Dragon Mega Knight
Mega Knight Valkyrie Furnace
Valkyrie Mega Knight Tornado
Valkyrie Mega Knight
Furnace Archers Tornado Baby Dragon
Archers Valkyrie Furnace
Mega Knight Valkyrie
Mega Knight Valkyrie Tornado Baby Dragon
Mega Knight Valkyrie
Mega Knight Valkyrie Tornado
Mega Knight Valkyrie
Archers Valkyrie Furnace Baby Dragon Mega Knight
Archers Valkyrie Furnace Tornado Baby Dragon
Valkyrie Mega Knight Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Tornado Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Furnace Baby Dragon Mega Knight
Furnace Tornado Baby Dragon
Archers Furnace Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Tornado
Valkyrie Tornado
Archers Tornado Baby Dragon
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Mega Knight
Tornado
Archers Baby Dragon Mega Knight
Valkyrie Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Tornado
Tornado
Baby Dragon
Tornado Valkyrie Furnace Baby Dragon Mega Knight
Tornado Baby Dragon
Tornado Baby Dragon Mega Knight
Tornado Baby Dragon
Archers Furnace Tornado Baby Dragon
Mega Knight
Mega Knight
Archers
Archers Tornado Baby Dragon
Valkyrie Baby Dragon Mega Knight
Baby Dragon
Tornado
Mega Knight
Tornado Baby Dragon
Tornado
Tornado Baby Dragon Mega Knight

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