My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Witch Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians Witch
Zap
Archers Witch
Barbarian Barrel
Archers Tesla Barbarians Witch
The Log
Archers Barbarians Witch
Earthquake
Archers Tesla Barbarians Witch
Arrows
Archers Witch
Royal Delivery
Archers Barbarians Witch Mother Witch
Fireball
Archers Tesla Barbarians Witch Mother Witch
Poison
Archers Barbarians Witch Mother Witch
Lightning
Tesla Witch Mother Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tesla Fireball Mother Witch Golden Knight Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Tesla Fireball Mother Witch

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mega Knight
Tesla
Barbarians
Fireball
Mega Knight Golden Knight
Witch
Mega Knight
Mother Witch
Mega Knight
Mega Knight
Archers Fireball Witch Mother Witch
Golden Knight
Fireball

Defense Synergies 0 11

Archers
Tesla Witch Mega Knight Golden Knight
Tesla
Archers Fireball Mother Witch
Barbarians
Fireball
Tesla Mega Knight Golden Knight
Witch
Archers Mega Knight
Mother Witch
Tesla Mega Knight Golden Knight
Mega Knight
Archers Fireball Witch Mother Witch
Golden Knight
Archers Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Golden Knight
Barbarians Tesla Witch Mega Knight
Tesla Barbarians Witch Mega Knight Archers
Tesla Barbarians Witch Mega Knight
Barbarians Fireball Mega Knight
Fireball Archers Tesla Mother Witch Mega Knight
Tesla Archers Fireball Witch
Tesla Barbarians Fireball Mega Knight Golden Knight
Tesla Barbarians Witch
Archers Tesla Barbarians Mega Knight
Archers Barbarians Witch Mother Witch Tesla Fireball Mega Knight
Tesla Archers Fireball Witch
Tesla Barbarians Mega Knight Fireball Witch
Fireball Mega Knight Tesla Barbarians Witch Golden Knight
Barbarians Tesla Mega Knight
Barbarians Tesla Fireball Mega Knight
Tesla Barbarians Mega Knight Fireball Witch
Tesla Fireball Mega Knight Archers Barbarians Witch Golden Knight
Witch Archers Tesla Barbarians Fireball Mother Witch Mega Knight
Barbarians Tesla
Mega Knight Archers Tesla Barbarians Fireball Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Archers Tesla Fireball Witch
Fireball Archers Tesla Mega Knight
Barbarians Mega Knight Witch Golden Knight
Mega Knight Tesla Barbarians Fireball
Barbarians Tesla Witch Mega Knight
Fireball Mother Witch Archers Tesla Witch
Archers Tesla Barbarians Fireball Witch
Mega Knight Tesla Barbarians
Mega Knight Barbarians Fireball Witch
Witch Tesla Barbarians
Mega Knight Tesla Barbarians Witch Golden Knight
Mega Knight Barbarians Fireball
Barbarians Mega Knight Tesla Fireball Witch Golden Knight
Archers Tesla Barbarians Fireball Witch Mega Knight
Tesla Barbarians Witch Archers Fireball Golden Knight
Mega Knight Archers Tesla Barbarians Fireball Witch Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Golden Knight
Fireball
Barbarians Fireball
Fireball Mega Knight
Fireball Mother Witch Witch
Archers Witch
Fireball
Fireball Golden Knight
Fireball
Fireball Golden Knight
Fireball Archers
Fireball Golden Knight
Fireball
Fireball
Fireball Witch Golden Knight
Fireball Mega Knight
Fireball
Archers Fireball Mega Knight
Fireball Witch Mother Witch Mega Knight Golden Knight
Fireball Mega Knight
Fireball
Barbarians Fireball
Mother Witch Fireball Witch Mega Knight
Witch
Fireball Witch Golden Knight
Fireball Witch Mega Knight Golden Knight
Fireball Golden Knight
Archers Fireball Witch Mother Witch
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Archers Barbarians Fireball Witch
Fireball Archers Witch
Fireball
Fireball Mega Knight
Fireball
Fireball
Mega Knight
Fireball Witch Golden Knight
Fireball Witch
Fireball Witch Mega Knight Golden Knight

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