My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Tesla Inferno Tower Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Skeleton Dragons Tesla Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Hogs Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Hogs Phoenix
Giant Snowball
Archers Skeleton Barrel Skeleton Dragons Royal Hogs
Zap
Archers Skeleton Barrel Inferno Tower Royal Hogs
Barbarian Barrel
Archers Skeleton Barrel Tesla Inferno Tower Royal Hogs Magic Archer
The Log
Archers Skeleton Barrel Royal Hogs
Earthquake
Archers Tesla Inferno Tower Royal Hogs
Arrows
Archers Skeleton Barrel Skeleton Dragons Royal Hogs
Royal Delivery
Archers Skeleton Barrel Skeleton Dragons Royal Hogs Magic Archer
Fireball
Archers Skeleton Barrel Skeleton Dragons Tesla Inferno Tower Royal Hogs Magic Archer
Poison
Archers Skeleton Barrel Skeleton Dragons Inferno Tower Royal Hogs Phoenix Magic Archer
Lightning
Skeleton Dragons Tesla Inferno Tower Phoenix Magic Archer
Rocket
Inferno Tower Royal Hogs Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Barrel Skeleton Dragons Tesla Phoenix Magic Archer Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Barrel Skeleton Dragons Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Royal Hogs
Skeleton Barrel
Archers Skeleton Dragons Royal Hogs Magic Archer
Skeleton Dragons
Skeleton Barrel Royal Hogs
Tesla
Inferno Tower
Royal Hogs
Archers Skeleton Barrel Skeleton Dragons Magic Archer
Phoenix
Magic Archer
Skeleton Barrel Royal Hogs

Defense Synergies 0 7

Archers
Skeleton Dragons Tesla Inferno Tower
Skeleton Barrel
Skeleton Dragons
Archers Tesla Inferno Tower
Tesla
Archers Skeleton Dragons Inferno Tower Magic Archer
Inferno Tower
Archers Skeleton Dragons Tesla
Royal Hogs
Phoenix
Magic Archer
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Skeleton Dragons Tesla Inferno Tower Magic Archer
Inferno Tower Skeleton Dragons Tesla Phoenix
Tesla Inferno Tower Archers Skeleton Dragons
Tesla Inferno Tower Skeleton Dragons Phoenix
Archers Skeleton Dragons Tesla Magic Archer
Skeleton Dragons Tesla Inferno Tower Archers Phoenix Magic Archer
Skeleton Barrel Skeleton Dragons Tesla Inferno Tower Phoenix Magic Archer
Tesla Inferno Tower Phoenix
Archers Tesla Inferno Tower Phoenix
Archers Skeleton Dragons Tesla Magic Archer
Skeleton Dragons Tesla Inferno Tower Archers Phoenix Magic Archer
Tesla Inferno Tower Skeleton Dragons
Skeleton Dragons Tesla Magic Archer
Inferno Tower Tesla Phoenix
Inferno Tower Tesla
Tesla Skeleton Dragons Inferno Tower
Tesla Archers Skeleton Dragons Magic Archer
Archers Skeleton Dragons Tesla Magic Archer
Tesla Inferno Tower Phoenix
Skeleton Dragons Archers Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Inferno Tower
Archers Skeleton Barrel Skeleton Dragons Tesla Phoenix Magic Archer
Inferno Tower
Tesla Inferno Tower Phoenix
Inferno Tower Tesla Phoenix
Skeleton Dragons Archers Skeleton Barrel Tesla Magic Archer
Archers Tesla Inferno Tower Phoenix
Inferno Tower Tesla Phoenix
Skeleton Dragons Inferno Tower Phoenix Magic Archer
Inferno Tower Skeleton Dragons Tesla Phoenix
Tesla Inferno Tower Phoenix
Phoenix
Tesla Inferno Tower
Archers Skeleton Dragons Tesla Magic Archer
Tesla Inferno Tower Phoenix Archers Skeleton Dragons Magic Archer
Archers Skeleton Dragons Tesla Inferno Tower Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Skeleton Dragons
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Dragons Skeleton Barrel Magic Archer
Archers Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons
Skeleton Barrel Skeleton Dragons Magic Archer
Archers Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Magic Archer Skeleton Barrel Skeleton Dragons
Skeleton Dragons
Archers Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Barrel Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Archers Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Magic Archer
Skeleton Barrel Archers Magic Archer
Archers Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Barrel Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Skeleton Barrel Magic Archer

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