My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Valkyrie Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Barrel Wall Breakers
Giant Snowball
Archers Minions Skeleton Barrel Wall Breakers Lumberjack
Zap
Archers Minions Skeleton Barrel Firecracker Wall Breakers
Barbarian Barrel
Archers Skeleton Barrel Firecracker Valkyrie Wall Breakers Lumberjack
The Log
Archers Skeleton Barrel Firecracker Wall Breakers Lumberjack
Earthquake
Archers Firecracker
Arrows
Archers Minions Skeleton Barrel Firecracker Wall Breakers
Royal Delivery
Archers Minions Skeleton Barrel Firecracker Valkyrie Wall Breakers Lumberjack
Fireball
Archers Minions Skeleton Barrel Firecracker Wall Breakers Lumberjack
Poison
Archers Minions Skeleton Barrel Firecracker
Lightning
Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Minions Skeleton Barrel Firecracker Valkyrie Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Minions Skeleton Barrel

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Skeleton Barrel Wall Breakers Lumberjack Mega Knight
Minions
Mega Knight Skeleton Barrel Firecracker Valkyrie Wall Breakers Lumberjack
Skeleton Barrel
Firecracker Archers Minions Valkyrie Wall Breakers Lumberjack Mega Knight
Firecracker
Skeleton Barrel Minions Valkyrie Wall Breakers Lumberjack Mega Knight
Valkyrie
Archers Lumberjack Minions Skeleton Barrel Firecracker Wall Breakers
Wall Breakers
Archers Minions Skeleton Barrel Firecracker Valkyrie Mega Knight
Lumberjack
Valkyrie Archers Minions Skeleton Barrel Firecracker Mega Knight
Mega Knight
Minions Archers Skeleton Barrel Firecracker Wall Breakers Lumberjack

Defense Synergies 3 11

Archers
Valkyrie Minions Firecracker Lumberjack Mega Knight
Minions
Valkyrie Archers Firecracker Lumberjack Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Valkyrie Archers Minions Lumberjack Mega Knight
Valkyrie
Archers Minions Firecracker Lumberjack
Wall Breakers
Lumberjack
Archers Minions Firecracker Valkyrie
Mega Knight
Archers Minions Skeleton Barrel Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Firecracker Valkyrie
Lumberjack Minions Firecracker Valkyrie Mega Knight
Lumberjack Mega Knight Archers Minions Valkyrie
Lumberjack Minions Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Archers Minions Firecracker Valkyrie Lumberjack Mega Knight
Minions Archers Firecracker
Skeleton Barrel Valkyrie Mega Knight
Minions Lumberjack
Archers Firecracker Valkyrie Lumberjack Mega Knight
Archers Minions Valkyrie Firecracker Lumberjack Mega Knight
Minions Archers Firecracker
Lumberjack Mega Knight Minions Valkyrie
Valkyrie Mega Knight Minions Firecracker Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Minions Firecracker Valkyrie Lumberjack
Mega Knight Archers Minions Firecracker Valkyrie Lumberjack
Valkyrie Archers Minions Firecracker Lumberjack Mega Knight
Lumberjack
Valkyrie Mega Knight Archers Minions Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Archers
Archers Skeleton Barrel Firecracker Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Minions Valkyrie
Valkyrie Lumberjack Mega Knight
Valkyrie Lumberjack Mega Knight
Firecracker Archers Minions Skeleton Barrel
Archers Minions Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Minions Firecracker Valkyrie
Mega Knight Minions Valkyrie Lumberjack
Mega Knight Valkyrie
Mega Knight Valkyrie Lumberjack
Archers Firecracker Valkyrie Mega Knight
Archers Minions Firecracker Valkyrie Lumberjack
Minions Valkyrie Mega Knight Archers Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Minions Skeleton Barrel
Archers Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Minions Lumberjack
Firecracker Skeleton Barrel Valkyrie
Archers Firecracker
Skeleton Barrel Firecracker
Minions Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Minions
Archers Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Valkyrie Mega Knight
Minions Mega Knight
Skeleton Barrel
Firecracker Valkyrie Mega Knight
Firecracker Skeleton Barrel
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker
Archers Firecracker
Minions Skeleton Barrel Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Archers Minions
Archers Firecracker
Firecracker Valkyrie Lumberjack Mega Knight
Skeleton Barrel Firecracker
Firecracker Mega Knight
Minions Firecracker
Firecracker
Skeleton Barrel Firecracker Mega Knight

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