My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Hunter Fisherman Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Fisherman Ram Rider
Giant Snowball
Archers Mega Minion Guards Fisherman Lumberjack Ram Rider
Zap
Archers Guards Fisherman Ram Rider
Barbarian Barrel
Archers Guards Hunter Lumberjack
The Log
Archers Guards Hunter Fisherman Lumberjack Ram Rider
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Mega Minion Guards Hunter Fisherman Lumberjack Ram Rider
Fireball
Archers Mega Minion Hunter Fisherman Lumberjack Ram Rider
Poison
Archers Mega Minion Guards Hunter Fisherman
Lightning
Mega Minion Hunter Fisherman Lumberjack Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Guards Void Fisherman Hunter Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Mega Minion Guards Void

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Fisherman Lumberjack Ram Rider
Mega Minion
Guards
Lumberjack Ram Rider
Void
Hunter
Fisherman Lumberjack Ram Rider
Fisherman
Hunter Archers Ram Rider
Lumberjack
Archers Guards Hunter Ram Rider
Ram Rider
Archers Guards Hunter Fisherman Lumberjack

Defense Synergies 3 13

Archers
Mega Minion Guards Fisherman Lumberjack
Mega Minion
Archers Guards Hunter Fisherman Lumberjack
Guards
Hunter Fisherman Archers Mega Minion Lumberjack
Void
Hunter
Guards Fisherman Mega Minion Lumberjack Ram Rider
Fisherman
Guards Hunter Archers Mega Minion Ram Rider
Lumberjack
Archers Mega Minion Guards Hunter Ram Rider
Ram Rider
Hunter Fisherman Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Void Ram Rider
Hunter Lumberjack Mega Minion Fisherman Ram Rider
Hunter Fisherman Lumberjack Ram Rider Archers Mega Minion Void
Hunter Lumberjack Mega Minion Guards Fisherman Ram Rider
Lumberjack
Archers Mega Minion Guards Hunter Lumberjack
Mega Minion Hunter Ram Rider Archers Void
Void Ram Rider
Hunter Fisherman Lumberjack
Guards Archers Hunter Fisherman Lumberjack
Archers Guards Mega Minion Hunter Fisherman Lumberjack Ram Rider
Mega Minion Hunter Archers Ram Rider
Hunter Lumberjack Guards Ram Rider
Mega Minion Guards Hunter Lumberjack
Hunter Lumberjack Ram Rider
Hunter Fisherman Lumberjack Ram Rider
Hunter Fisherman Lumberjack
Archers Mega Minion Guards Hunter Fisherman Lumberjack Ram Rider
Hunter Archers Mega Minion Guards Fisherman Lumberjack Ram Rider
Hunter Fisherman Lumberjack Ram Rider
Archers Guards Hunter Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Void Fisherman
Void Archers Mega Minion Hunter Fisherman Lumberjack
Guards Lumberjack Hunter Fisherman Ram Rider
Guards Hunter Lumberjack Fisherman Ram Rider
Guards Hunter Fisherman Lumberjack Ram Rider
Archers Hunter Ram Rider
Guards Archers Mega Minion Void Hunter Lumberjack Ram Rider
Hunter Fisherman Lumberjack
Void Mega Minion
Mega Minion Guards
Mega Minion Guards Hunter Lumberjack
Guards Void
Guards Hunter Lumberjack Ram Rider
Archers
Guards Archers Mega Minion Hunter Fisherman Lumberjack
Archers Mega Minion Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Fisherman Ram Rider
Void
Guards Void
Mega Minion Hunter Ram Rider
Archers
Hunter Ram Rider
Void Fisherman Ram Rider
Guards Void Fisherman Lumberjack
Void Fisherman Ram Rider
Void Archers
Void Hunter Fisherman
Void Fisherman
Fisherman
Hunter
Fisherman
Void Archers Mega Minion Hunter Fisherman
Void
Void
Void Fisherman
Void
Hunter
Mega Minion Fisherman
Void Hunter Fisherman Ram Rider
Void Fisherman Ram Rider
Void Fisherman
Archers Hunter
Mega Minion Guards Void
Mega Minion Void
Void Hunter
Void
Archers Guards Void
Archers Mega Minion Hunter Ram Rider
Void Mega Minion Hunter Lumberjack
Void
Mega Minion
Guards
Void
Void

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