My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Wall Breakers
Giant Snowball
Archers Cannon Goblin Gang Wall Breakers Witch
Zap
Archers Cannon Goblin Gang Wall Breakers Witch
Barbarian Barrel
Archers Knight Cannon Goblin Gang Wall Breakers Witch Royal Ghost
The Log
Archers Cannon Goblin Gang Wall Breakers Witch
Earthquake
Archers Cannon Goblin Gang Witch
Arrows
Archers Goblin Gang Wall Breakers Witch
Royal Delivery
Archers Knight Goblin Gang Wall Breakers Witch Royal Ghost
Fireball
Archers Cannon Goblin Gang Wall Breakers Witch
Poison
Archers Cannon Goblin Gang Witch
Lightning
Knight Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Archers Knight Cannon Goblin Gang Royal Ghost Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Archers Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Wall Breakers Royal Ghost
Knight
Archers Goblin Gang Wall Breakers Witch
Cannon
Goblin Gang
Knight Royal Ghost
Wall Breakers
Knight Archers Royal Ghost
Rage
Witch
Witch
Rage Knight Royal Ghost
Royal Ghost
Archers Goblin Gang Wall Breakers Witch

Defense Synergies 3 8

Archers
Knight Cannon Goblin Gang Witch
Knight
Archers Cannon Goblin Gang Witch
Cannon
Knight Archers Goblin Gang Witch Royal Ghost
Goblin Gang
Knight Archers Cannon
Wall Breakers
Rage
Witch
Archers Knight Cannon Royal Ghost
Royal Ghost
Cannon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon
Knight Cannon Goblin Gang Witch
Cannon Goblin Gang Witch Archers Knight
Cannon Witch Knight Goblin Gang
Goblin Gang Archers Cannon Royal Ghost
Archers Cannon Goblin Gang Witch
Cannon
Cannon Witch Goblin Gang
Knight Goblin Gang Archers Cannon Royal Ghost
Archers Goblin Gang Witch Knight Cannon Royal Ghost
Archers Goblin Gang Witch
Cannon Knight Goblin Gang Witch
Cannon Goblin Gang Witch Royal Ghost
Knight Cannon Goblin Gang
Cannon Goblin Gang
Knight Cannon Goblin Gang Witch
Cannon Archers Knight Goblin Gang Witch Royal Ghost
Witch Archers Knight Cannon Royal Ghost
Cannon
Goblin Gang Royal Ghost Archers Knight Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Witch Royal Ghost
Archers Knight Goblin Gang Royal Ghost
Goblin Gang Knight Witch
Goblin Gang Knight
Knight Cannon Goblin Gang Witch
Archers Goblin Gang Witch
Goblin Gang Archers Knight Witch
Knight
Knight Witch
Witch Cannon Goblin Gang
Knight Witch
Knight Cannon Goblin Gang Witch
Archers Cannon Witch
Goblin Gang Witch Archers Knight
Archers Cannon Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Royal Ghost
Knight
Witch
Archers Witch
Goblin Gang
Knight
Archers
Knight
Witch
Archers
Witch
Witch
Witch
Witch Royal Ghost
Witch
Archers Witch
Witch
Archers Goblin Gang Witch
Archers Witch
Knight Goblin Gang
Goblin Gang Witch
Witch
Witch Royal Ghost

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