My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Archers Minion Horde Musketeer Goblin Hut Goblin Barrel Skeleton Army
Zap
Archers Minion Horde Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Musketeer Bomb Tower Goblin Hut Goblin Barrel Skeleton Army
The Log
Archers Musketeer Goblin Hut Goblin Barrel Skeleton Army
Earthquake
Archers Bomb Tower Goblin Hut Goblin Barrel Skeleton Army
Arrows
Archers Minion Horde Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Archers Minion Horde Musketeer Goblin Hut Goblin Barrel Skeleton Army
Fireball
Archers Minion Horde Musketeer Bomb Tower Goblin Hut Goblin Barrel Skeleton Army
Poison
Archers Minion Horde Musketeer Bomb Tower Goblin Hut Skeleton Army
Lightning
Musketeer Bomb Tower Goblin Hut
Rocket
Minion Horde Musketeer Bomb Tower Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Skeleton Army Musketeer Bomb Tower Minion Horde Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Skeleton Army Musketeer

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut
Minion Horde
Musketeer
Goblin Hut
Bomb Tower
Goblin Hut
Archers Musketeer Goblin Barrel
Rocket
Goblin Barrel
Goblin Hut Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 8

Archers
Bomb Tower Goblin Hut Skeleton Army
Minion Horde
Musketeer
Bomb Tower Goblin Hut Skeleton Army
Bomb Tower
Archers Musketeer Skeleton Army
Goblin Hut
Archers Musketeer Skeleton Army
Rocket
Goblin Barrel
Skeleton Army
Archers Musketeer Bomb Tower Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer Goblin Hut
Minion Horde Bomb Tower Skeleton Army Musketeer Goblin Hut
Minion Horde Bomb Tower Goblin Hut Rocket Skeleton Army Archers Musketeer
Minion Horde Bomb Tower Goblin Hut Skeleton Army Musketeer
Bomb Tower Rocket Skeleton Army
Skeleton Army Archers Musketeer Bomb Tower
Minion Horde Musketeer Rocket Archers Bomb Tower Goblin Hut
Rocket Musketeer Bomb Tower
Minion Horde Musketeer Bomb Tower Goblin Hut Skeleton Army
Skeleton Army Archers Minion Horde Musketeer
Archers Minion Horde Skeleton Army Musketeer Bomb Tower Goblin Hut
Minion Horde Musketeer Archers Goblin Hut
Minion Horde Bomb Tower Goblin Hut Skeleton Army Musketeer Rocket
Bomb Tower Rocket Skeleton Army Minion Horde Goblin Hut
Skeleton Army Minion Horde Bomb Tower Goblin Hut
Minion Horde Bomb Tower Rocket Skeleton Army Goblin Hut
Minion Horde Bomb Tower Musketeer Goblin Hut Skeleton Army
Bomb Tower Archers Minion Horde Musketeer Goblin Hut Skeleton Army
Bomb Tower Archers Musketeer Goblin Hut
Musketeer Bomb Tower Goblin Hut
Skeleton Army Archers Minion Horde Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Goblin Hut
Archers Musketeer Bomb Tower Rocket
Skeleton Army Minion Horde Musketeer Bomb Tower Goblin Hut Rocket
Rocket Skeleton Army Minion Horde Musketeer
Minion Horde Musketeer Goblin Hut Skeleton Army
Rocket Archers Minion Horde Musketeer Bomb Tower Goblin Hut
Rocket Skeleton Army Archers Minion Horde Musketeer Bomb Tower Goblin Hut
Minion Horde Bomb Tower Skeleton Army
Minion Horde Rocket Bomb Tower Goblin Hut Skeleton Army
Minion Horde Musketeer Goblin Hut Skeleton Army
Minion Horde Musketeer Bomb Tower Goblin Hut
Rocket Skeleton Army
Rocket Skeleton Army Minion Horde Bomb Tower
Archers Minion Horde Musketeer Bomb Tower Skeleton Army
Goblin Hut Skeleton Army Archers Minion Horde Musketeer Bomb Tower Rocket
Archers Minion Horde Musketeer Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket
Musketeer
Rocket Minion Horde Goblin Hut
Musketeer Rocket
Rocket Minion Horde
Minion Horde Musketeer Rocket
Archers Minion Horde Musketeer
Rocket Minion Horde Musketeer
Rocket Minion Horde Musketeer
Archers Musketeer Rocket
Rocket Musketeer Goblin Hut
Minion Horde Musketeer Rocket
Musketeer Goblin Hut
Rocket Minion Horde Musketeer Goblin Hut
Minion Horde Musketeer Goblin Hut Rocket
Rocket
Minion Horde Rocket
Rocket Archers Musketeer
Rocket
Rocket Minion Horde Musketeer
Rocket
Rocket Musketeer
Rocket Minion Horde Musketeer
Minion Horde
Musketeer
Musketeer
Rocket Musketeer
Archers Minion Horde Musketeer
Rocket Minion Horde Musketeer Goblin Hut
Minion Horde
Minion Horde Musketeer Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Archers Musketeer Goblin Hut Rocket Skeleton Army
Rocket Archers Musketeer
Minion Horde Musketeer Rocket
Musketeer
Rocket
Minion Horde Musketeer
Minion Horde Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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