My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Firecracker Skeleton Army
Barbarian Barrel
Archers Firecracker Valkyrie Skeleton Army Executioner
The Log
Archers Firecracker Hog Rider Skeleton Army
Earthquake
Archers Firecracker Hog Rider Skeleton Army
Arrows
Archers Firecracker Skeleton Army
Royal Delivery
Archers Firecracker Valkyrie Hog Rider Skeleton Army Executioner P.E.K.K.A
Fireball
Archers Firecracker Hog Rider Skeleton Army Executioner
Poison
Archers Firecracker Skeleton Army Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Skeleton Army Valkyrie Hog Rider Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Skeleton Army Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider P.E.K.K.A Mega Knight
Firecracker
Hog Rider Valkyrie P.E.K.K.A Mega Knight
Valkyrie
Archers Hog Rider Firecracker Executioner P.E.K.K.A
Hog Rider
Firecracker Valkyrie Archers Executioner Mega Knight
Skeleton Army
Executioner
Valkyrie Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Archers Firecracker Valkyrie Executioner
Mega Knight
Archers Firecracker Hog Rider Executioner

Defense Synergies 2 11

Archers
Valkyrie Firecracker Skeleton Army P.E.K.K.A Mega Knight
Firecracker
Valkyrie Archers Skeleton Army P.E.K.K.A Mega Knight
Valkyrie
Archers Firecracker Executioner P.E.K.K.A
Hog Rider
Skeleton Army
Archers Firecracker Executioner
Executioner
Valkyrie Skeleton Army Mega Knight
P.E.K.K.A
Archers Firecracker Valkyrie
Mega Knight
Archers Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner
Skeleton Army P.E.K.K.A Firecracker Valkyrie Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Archers Valkyrie Executioner
Skeleton Army P.E.K.K.A Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Archers Firecracker Valkyrie Executioner Mega Knight
Archers Firecracker Executioner
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Archers Firecracker Valkyrie Mega Knight
Archers Valkyrie Skeleton Army Executioner Firecracker Mega Knight
Executioner Archers Firecracker
Skeleton Army P.E.K.K.A Mega Knight Valkyrie
Valkyrie Skeleton Army Executioner Mega Knight Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Mega Knight Firecracker Valkyrie Skeleton Army Executioner P.E.K.K.A
Valkyrie Mega Knight Archers Firecracker Skeleton Army Executioner
Valkyrie Executioner Archers Firecracker Mega Knight
P.E.K.K.A
Valkyrie Skeleton Army Mega Knight Archers Firecracker Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Archers P.E.K.K.A
Archers Firecracker Valkyrie Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Skeleton Army Executioner Mega Knight
Firecracker Executioner Archers
Skeleton Army P.E.K.K.A Archers Valkyrie
P.E.K.K.A Mega Knight Valkyrie Skeleton Army
P.E.K.K.A Mega Knight Firecracker Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Valkyrie Executioner
Archers Firecracker Valkyrie Skeleton Army Executioner Mega Knight
Skeleton Army Archers Firecracker Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Mega Knight Archers Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Executioner
Firecracker Valkyrie
Executioner Firecracker Valkyrie Mega Knight
Firecracker Executioner
Archers Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker Valkyrie
Archers Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Archers Firecracker Executioner Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Executioner Mega Knight
Firecracker Executioner
Mega Knight
Firecracker
Archers Firecracker Executioner
Firecracker
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Archers Skeleton Army
Archers Firecracker Executioner
Firecracker Valkyrie Executioner Mega Knight
Firecracker Executioner
Firecracker Executioner P.E.K.K.A Mega Knight
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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