My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Furnace Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Army Dark Prince
Giant Snowball
Bomber Archers Furnace Skeleton Army
Zap
Bomber Archers Furnace Skeleton Army Dark Prince
Barbarian Barrel
Bomber Archers Valkyrie Furnace Wizard Skeleton Army Dark Prince
The Log
Bomber Archers Furnace Skeleton Army Dark Prince
Earthquake
Bomber Archers Furnace Skeleton Army
Arrows
Bomber Archers Furnace Skeleton Army
Royal Delivery
Bomber Archers Valkyrie Wizard Skeleton Army Dark Prince
Fireball
Bomber Archers Furnace Wizard Skeleton Army
Poison
Bomber Archers Furnace Wizard Skeleton Army
Lightning
Valkyrie Furnace Wizard Dark Prince
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Furnace Wizard Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Skeleton Army Valkyrie Furnace Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Skeleton Army Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Dark Prince Mega Knight
Archers
Valkyrie Dark Prince Mega Knight
Valkyrie
Archers Bomber Furnace Wizard Dark Prince
Furnace
Valkyrie Dark Prince
Wizard
Valkyrie Dark Prince Mega Knight
Skeleton Army
Dark Prince
Bomber Archers Valkyrie Furnace Wizard
Mega Knight
Bomber Archers Wizard

Defense Synergies 1 13

Bomber
Valkyrie Dark Prince
Archers
Valkyrie Furnace Skeleton Army Dark Prince Mega Knight
Valkyrie
Archers Bomber Furnace Wizard
Furnace
Archers Valkyrie Skeleton Army Dark Prince
Wizard
Valkyrie Skeleton Army Dark Prince Mega Knight
Skeleton Army
Archers Furnace Wizard
Dark Prince
Bomber Archers Furnace Wizard
Mega Knight
Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Skeleton Army Bomber Valkyrie Furnace Dark Prince Mega Knight
Furnace Skeleton Army Mega Knight Bomber Archers Valkyrie Dark Prince
Skeleton Army Bomber Valkyrie Furnace Dark Prince Mega Knight
Bomber Valkyrie Skeleton Army Dark Prince Mega Knight
Skeleton Army Bomber Archers Valkyrie Furnace Dark Prince Mega Knight
Furnace Archers Wizard
Valkyrie Mega Knight
Furnace Skeleton Army
Skeleton Army Bomber Archers Valkyrie Dark Prince Mega Knight
Archers Valkyrie Skeleton Army Bomber Furnace Wizard Dark Prince Mega Knight
Archers Furnace Wizard
Furnace Skeleton Army Mega Knight Bomber Valkyrie Wizard Dark Prince
Bomber Valkyrie Wizard Skeleton Army Mega Knight Furnace Dark Prince
Skeleton Army Furnace Mega Knight
Skeleton Army Furnace Mega Knight
Wizard Mega Knight Bomber Valkyrie Furnace Skeleton Army Dark Prince
Mega Knight Bomber Archers Valkyrie Furnace Wizard Skeleton Army Dark Prince
Valkyrie Furnace Wizard Bomber Archers Dark Prince Mega Knight
Bomber Valkyrie Wizard Skeleton Army Dark Prince Mega Knight Archers Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Archers Furnace Dark Prince
Bomber Archers Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Valkyrie Furnace Dark Prince
Valkyrie Skeleton Army Dark Prince Mega Knight
Valkyrie Skeleton Army Dark Prince Mega Knight
Furnace Wizard Archers
Skeleton Army Dark Prince Archers Valkyrie Furnace
Mega Knight Valkyrie Skeleton Army Dark Prince
Mega Knight Valkyrie Skeleton Army Dark Prince
Skeleton Army
Mega Knight Valkyrie Dark Prince
Skeleton Army Mega Knight Valkyrie Dark Prince
Skeleton Army Dark Prince Mega Knight Valkyrie Wizard
Wizard Bomber Archers Valkyrie Furnace Skeleton Army Mega Knight
Skeleton Army Bomber Archers Valkyrie Furnace Dark Prince
Valkyrie Mega Knight Bomber Archers Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince
Bomber Wizard Valkyrie Furnace Dark Prince Mega Knight
Wizard Furnace
Bomber Archers Furnace Wizard
Wizard
Wizard
Valkyrie Wizard Dark Prince
Archers Wizard
Furnace
Bomber Furnace Wizard
Furnace Wizard Mega Knight
Bomber
Bomber Archers Wizard Dark Prince Mega Knight
Bomber Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Bomber Valkyrie Furnace Wizard Dark Prince Mega Knight
Wizard
Wizard Mega Knight
Archers Furnace Wizard
Wizard
Bomber Wizard Mega Knight
Mega Knight
Wizard
Archers Skeleton Army Dark Prince
Archers Wizard
Valkyrie Wizard Dark Prince Mega Knight
Bomber Wizard
Dark Prince Mega Knight
Dark Prince Mega Knight

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