My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Flying Machine Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Archers Flying Machine Witch
Zap
Archers Flying Machine Witch Prince
Barbarian Barrel
Archers Tesla Witch Electro Wizard
The Log
Archers Witch Prince
Earthquake
Archers Tesla Witch
Arrows
Archers Flying Machine Witch
Royal Delivery
Archers Flying Machine Witch Prince Electro Wizard
Fireball
Archers Tesla Flying Machine Witch Electro Wizard
Poison
Archers Flying Machine Witch Electro Wizard
Lightning
Tesla Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tesla Fireball Flying Machine Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Tesla Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Prince
Arrows
Fireball Archers Prince
Tesla
Fireball
Arrows Electro Wizard
Flying Machine
Prince
Witch
Prince
Prince
Archers Arrows Flying Machine Witch Electro Wizard
Electro Wizard
Fireball Prince

Defense Synergies 0 15

Archers
Tesla Witch Electro Wizard
Arrows
Tesla Fireball Prince
Tesla
Archers Arrows Fireball Prince Electro Wizard
Fireball
Arrows Tesla Electro Wizard
Flying Machine
Prince Electro Wizard
Witch
Archers Prince Electro Wizard
Prince
Arrows Tesla Flying Machine Witch Electro Wizard
Electro Wizard
Archers Tesla Fireball Flying Machine Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Flying Machine Electro Wizard
Tesla Flying Machine Witch Prince Electro Wizard
Tesla Witch Prince Archers Electro Wizard
Tesla Witch Prince Electro Wizard
Arrows Fireball Prince
Arrows Fireball Archers Tesla Flying Machine Electro Wizard
Tesla Electro Wizard Archers Arrows Fireball Flying Machine Witch
Arrows Tesla Fireball Flying Machine Electro Wizard
Tesla Witch Prince
Archers Tesla Prince Electro Wizard
Archers Witch Electro Wizard Arrows Tesla Fireball Flying Machine
Arrows Tesla Archers Fireball Flying Machine Witch Electro Wizard
Tesla Prince Fireball Flying Machine Witch Electro Wizard
Fireball Arrows Tesla Witch Prince Electro Wizard
Tesla Prince Electro Wizard
Tesla Fireball Prince Electro Wizard
Tesla Arrows Fireball Witch Prince Electro Wizard
Arrows Tesla Fireball Archers Flying Machine Witch Prince Electro Wizard
Arrows Witch Archers Tesla Fireball Flying Machine Electro Wizard
Tesla Prince Electro Wizard
Archers Arrows Tesla Fireball Flying Machine Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Archers Arrows Tesla Flying Machine Prince
Witch Prince Electro Wizard
Prince Tesla Fireball Electro Wizard
Tesla Witch Prince
Arrows Fireball Archers Tesla Flying Machine Witch Electro Wizard
Prince Archers Tesla Fireball Flying Machine Witch Electro Wizard
Tesla Prince
Electro Wizard Fireball Flying Machine Witch Prince
Witch Tesla
Tesla Flying Machine Witch Prince
Arrows Fireball Prince Electro Wizard
Prince Tesla Fireball Witch
Archers Tesla Fireball Flying Machine Witch
Tesla Witch Electro Wizard Archers Fireball Flying Machine Prince
Arrows Archers Tesla Fireball Flying Machine Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Flying Machine Electro Wizard
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Prince
Fireball Arrows
Arrows Fireball Flying Machine Witch
Archers Arrows Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Prince Electro Wizard
Arrows Fireball Flying Machine Prince Electro Wizard
Fireball Archers Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Prince
Arrows Fireball Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball
Archers Arrows Fireball Flying Machine Prince Electro Wizard
Arrows Fireball Flying Machine Witch
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball Flying Machine
Arrows Fireball Witch
Witch
Arrows Fireball Flying Machine Witch Electro Wizard
Fireball Arrows Flying Machine Witch Prince
Fireball Arrows
Archers Arrows Fireball Flying Machine Witch Electro Wizard
Electro Wizard Fireball Flying Machine Witch
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Prince
Arrows Fireball
Electro Wizard Archers Fireball Flying Machine Witch Prince
Fireball Archers Arrows Flying Machine Witch Electro Wizard
Arrows Fireball
Fireball Flying Machine Prince Electro Wizard
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine Prince
Fireball Flying Machine Witch Electro Wizard
Fireball Flying Machine Witch Electro Wizard
Fireball Flying Machine Witch Prince Electro Wizard

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