My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Recruits Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Recruits Three Musketeers Goblin Barrel Guards
Giant Snowball
Spear Goblins Bats Royal Recruits Three Musketeers Goblin Barrel Guards
Zap
Spear Goblins Bats Three Musketeers Goblin Barrel Guards
Barbarian Barrel
Spear Goblins Royal Recruits Wizard Three Musketeers Goblin Barrel Guards
The Log
Spear Goblins Royal Recruits Three Musketeers Goblin Barrel Guards
Earthquake
Spear Goblins Goblin Barrel Guards
Arrows
Spear Goblins Bats Royal Recruits Goblin Barrel Guards
Royal Delivery
Spear Goblins Bats Royal Recruits Wizard Three Musketeers Goblin Barrel Guards
Fireball
Wizard Three Musketeers Goblin Barrel
Poison
Spear Goblins Bats Royal Recruits Wizard Three Musketeers Guards
Lightning
Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Royal Recruits Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Barrel Guards Wizard Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Royal Recruits
Bats
Zap Royal Recruits Goblin Barrel
Zap
Spear Goblins Bats Royal Recruits Three Musketeers Guards
Royal Recruits
Spear Goblins Bats Zap
Wizard
Three Musketeers
Zap Guards
Goblin Barrel
Spear Goblins Bats Guards
Guards
Zap Three Musketeers Goblin Barrel

Defense Synergies 0 8

Spear Goblins
Bats Zap Guards
Bats
Spear Goblins Zap Royal Recruits
Zap
Spear Goblins Bats Three Musketeers Guards
Royal Recruits
Bats
Wizard
Guards
Three Musketeers
Zap
Goblin Barrel
Guards
Spear Goblins Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Royal Recruits Wizard
Bats Zap Royal Recruits Three Musketeers
Three Musketeers Bats Royal Recruits
Royal Recruits Three Musketeers Bats Guards
Royal Recruits
Spear Goblins Bats Zap Guards
Bats Three Musketeers Spear Goblins Zap Wizard
Zap Royal Recruits
Three Musketeers Royal Recruits
Guards Spear Goblins Royal Recruits
Bats Guards Spear Goblins Zap Royal Recruits Wizard
Three Musketeers Spear Goblins Bats Zap Wizard
Royal Recruits Bats Zap Wizard Three Musketeers Guards
Wizard Three Musketeers Bats Zap Royal Recruits Guards
Royal Recruits Three Musketeers
Zap Royal Recruits Three Musketeers
Wizard Three Musketeers Bats Royal Recruits
Spear Goblins Bats Zap Royal Recruits Wizard Three Musketeers Guards
Zap Wizard Spear Goblins Bats Royal Recruits Guards
Royal Recruits Three Musketeers
Royal Recruits Wizard Spear Goblins Bats Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Spear Goblins Zap
Zap Wizard
Royal Recruits Guards Spear Goblins Bats Zap
Royal Recruits Guards Bats Zap
Royal Recruits Three Musketeers Guards
Wizard Bats Zap Three Musketeers
Royal Recruits Guards Spear Goblins Bats
Royal Recruits
Zap Royal Recruits Spear Goblins Bats
Royal Recruits Three Musketeers Guards
Bats Royal Recruits Guards
Royal Recruits Zap Guards
Royal Recruits Wizard Three Musketeers Guards
Royal Recruits Wizard Three Musketeers
Royal Recruits Guards Spear Goblins Bats Zap Three Musketeers
Bats Zap Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Guards
Zap
Royal Recruits Guards
Wizard Zap
Wizard Spear Goblins Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Three Musketeers Guards
Zap Royal Recruits Wizard
Zap Wizard
Three Musketeers
Zap
Spear Goblins Zap Wizard Three Musketeers
Royal Recruits Wizard Three Musketeers
Three Musketeers
Bats
Zap Wizard Three Musketeers
Zap Wizard
Wizard
Zap Royal Recruits
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Guards
Zap Wizard
Zap
Wizard
Zap Spear Goblins Bats Royal Recruits Guards
Zap Wizard Three Musketeers
Wizard Three Musketeers
Zap Wizard
Zap
Royal Recruits Three Musketeers
Zap Bats Royal Recruits Guards
Bats Zap
Zap Royal Recruits

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