My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Skeleton Army Sparky
Giant Snowball
Minion Horde Three Musketeers Skeleton Army
Zap
Minion Horde Three Musketeers Skeleton Army Sparky
Barbarian Barrel
Valkyrie Wizard Three Musketeers Skeleton Army Sparky
The Log
Three Musketeers Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Three Musketeers Skeleton Army Sparky
Fireball
Minion Horde Wizard Three Musketeers Skeleton Army Sparky
Poison
Minion Horde Wizard Three Musketeers Skeleton Army Sparky
Lightning
Valkyrie Wizard Three Musketeers Sparky
Rocket
Minion Horde Valkyrie Wizard Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Fireball Valkyrie Minion Horde Wizard Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Fireball Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Sparky
Fireball
Mirror Sparky
Valkyrie
Wizard Three Musketeers Sparky
Wizard
Valkyrie Sparky
Three Musketeers
Valkyrie Mirror
Mirror
Fireball Minion Horde Three Musketeers Skeleton Army Sparky
Skeleton Army
Mirror Sparky
Sparky
Minion Horde Fireball Valkyrie Wizard Mirror Skeleton Army

Defense Synergies 3 8

Minion Horde
Mirror Sparky
Fireball
Mirror Valkyrie
Valkyrie
Fireball Wizard Mirror Sparky
Wizard
Valkyrie Skeleton Army
Three Musketeers
Mirror
Minion Horde Fireball Skeleton Army Valkyrie Sparky
Skeleton Army
Mirror Wizard Sparky
Sparky
Minion Horde Valkyrie Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard Sparky
Minion Horde Skeleton Army Sparky Valkyrie Three Musketeers
Minion Horde Three Musketeers Skeleton Army Sparky Valkyrie
Minion Horde Three Musketeers Skeleton Army Sparky Valkyrie
Fireball Valkyrie Skeleton Army Sparky
Fireball Skeleton Army Valkyrie
Minion Horde Three Musketeers Fireball Wizard
Fireball Valkyrie Sparky
Minion Horde Three Musketeers Sparky Skeleton Army
Skeleton Army Minion Horde Valkyrie Sparky
Minion Horde Valkyrie Skeleton Army Fireball Wizard
Minion Horde Three Musketeers Fireball Wizard
Minion Horde Skeleton Army Sparky Fireball Valkyrie Wizard Three Musketeers
Fireball Valkyrie Wizard Three Musketeers Skeleton Army Sparky Minion Horde
Skeleton Army Sparky Minion Horde Three Musketeers
Minion Horde Skeleton Army Fireball Three Musketeers Sparky
Minion Horde Wizard Three Musketeers Sparky Fireball Valkyrie Skeleton Army
Fireball Minion Horde Valkyrie Wizard Three Musketeers Skeleton Army
Valkyrie Wizard Fireball
Sparky Three Musketeers
Valkyrie Wizard Skeleton Army Minion Horde Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Sparky
Fireball Valkyrie Wizard
Skeleton Army Minion Horde Valkyrie Sparky
Valkyrie Skeleton Army Minion Horde Fireball Sparky
Minion Horde Valkyrie Three Musketeers Skeleton Army Sparky
Fireball Wizard Minion Horde Three Musketeers
Skeleton Army Sparky Minion Horde Fireball Valkyrie
Minion Horde Valkyrie Skeleton Army Sparky
Minion Horde Fireball Valkyrie Skeleton Army Sparky
Minion Horde Three Musketeers Skeleton Army Sparky
Minion Horde Valkyrie Sparky
Skeleton Army Fireball Valkyrie
Skeleton Army Minion Horde Fireball Valkyrie Wizard Three Musketeers Sparky
Wizard Minion Horde Fireball Valkyrie Three Musketeers Skeleton Army Sparky
Skeleton Army Sparky Minion Horde Fireball Valkyrie Three Musketeers
Valkyrie Minion Horde Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Sparky
Fireball
Minion Horde Fireball Sparky
Fireball Valkyrie Sparky
Fireball Wizard Minion Horde Valkyrie Sparky
Fireball Wizard Minion Horde
Minion Horde Wizard Sparky
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Three Musketeers Sparky
Minion Horde Fireball Valkyrie Wizard Sparky
Fireball Wizard
Fireball Three Musketeers Sparky
Minion Horde Fireball
Fireball Sparky
Minion Horde Fireball Wizard Three Musketeers Sparky
Minion Horde Fireball Wizard Three Musketeers Sparky
Fireball Three Musketeers Sparky
Minion Horde Sparky
Fireball Wizard Three Musketeers Sparky
Fireball Valkyrie Wizard
Minion Horde Fireball Sparky
Fireball Wizard
Sparky
Minion Horde Fireball
Fireball Valkyrie Wizard Sparky
Minion Horde
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Minion Horde Fireball Wizard Sparky
Minion Horde Fireball Wizard
Minion Horde Fireball Sparky
Minion Horde Fireball Wizard Sparky
Minion Horde Fireball Sparky
Minion Horde Sparky
Fireball Wizard Sparky
Minion Horde Fireball Skeleton Army
Fireball Wizard Three Musketeers
Fireball
Fireball Minion Horde Valkyrie Wizard Three Musketeers Sparky
Fireball Wizard
Fireball Sparky
Minion Horde Three Musketeers Sparky
Minion Horde Fireball Sparky
Fireball
Fireball Sparky

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