My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Ice Spirit Archers Knight Tesla
The Log
Ice Spirit Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Knight Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Bats Archers
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Archers Knight Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Bats Archers
Bats
Knight Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Bats Archers Knight The Log
Archers
Knight Ice Spirit Zap Hog Rider
Knight
Ice Spirit Bats Archers Hog Rider Zap The Log
Tesla
Hog Rider
Ice Spirit Bats Zap Knight The Log Archers
The Log
Hog Rider Zap Knight

Defense Synergies 5 15

Ice Spirit
Zap Bats Archers Knight Tesla The Log
Bats
Knight Ice Spirit Zap Tesla The Log
Zap
Ice Spirit Bats Archers Knight Tesla The Log
Archers
Knight Ice Spirit Zap Tesla The Log
Knight
Bats Archers Tesla Ice Spirit Zap The Log
Tesla
Knight The Log Ice Spirit Bats Zap Archers
Hog Rider
The Log
Tesla Ice Spirit Bats Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla The Log
Ice Spirit Bats Zap Knight Tesla The Log
Tesla Bats Archers Knight
Tesla Bats Knight
The Log
The Log Bats Zap Archers Tesla
Bats Tesla Ice Spirit Zap Archers
Zap Tesla The Log
Tesla
Knight Ice Spirit Archers Tesla
Bats Archers Zap Knight Tesla The Log
Tesla Bats Zap Archers
Tesla Ice Spirit Bats Zap Knight The Log
Ice Spirit Bats Zap Tesla The Log
Knight Tesla
Ice Spirit Zap Tesla The Log
Tesla Bats Knight
Ice Spirit Tesla Bats Zap Archers Knight The Log
Zap The Log Ice Spirit Bats Archers Knight Tesla
Tesla
Bats Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla
Zap Archers Knight Tesla The Log
Ice Spirit Bats Zap Knight The Log
Bats Zap Knight Tesla The Log
Knight Tesla
Ice Spirit Bats Zap Archers Tesla
Bats Archers Knight Tesla
Knight Tesla
Zap Ice Spirit Bats Knight The Log
Tesla
Bats Knight Tesla
Zap The Log
Knight Tesla
Archers Tesla
Tesla Ice Spirit Bats Zap Archers Knight The Log
Bats Zap Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Ice Spirit Bats Zap
Archers The Log
The Log Ice Spirit Zap
The Log Zap
Bats
Zap Knight The Log
Zap Archers
Knight The Log
Zap The Log
Zap The Log
The Log
Bats
Zap Archers The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit
The Log Zap
Zap The Log
Zap The Log
Bats Zap Archers
Zap Ice Spirit Bats
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Bats Archers
Zap Archers
The Log
Knight
The Log Zap
Zap
Zap Ice Spirit Bats The Log
Bats Zap
Zap The Log

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