My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Giant Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Goblin Barrel Guards Balloon Fisherman
Giant Snowball
Battle Ram Zappies Goblin Barrel Guards Balloon Fisherman
Zap
Battle Ram Zappies Goblin Barrel Guards Balloon Fisherman
Barbarian Barrel
Battle Ram Zappies Goblin Barrel Guards
The Log
Battle Ram Zappies Goblin Barrel Guards Fisherman
Earthquake
Zappies Goblin Barrel Guards
Arrows
Zappies Goblin Barrel Guards
Royal Delivery
Battle Ram Zappies Goblin Barrel Guards Balloon Fisherman
Fireball
Battle Ram Zappies Goblin Barrel Balloon Fisherman
Poison
Zappies Guards Balloon Fisherman
Lightning
Battle Ram Balloon Fisherman
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Goblin Barrel Guards Fisherman Battle Ram Zappies Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Royal Delivery Goblin Barrel Guards Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Battle Ram
Zappies Goblin Barrel
Zappies
Battle Ram Giant Goblin Barrel Balloon
Giant
Goblin Barrel Zappies Guards Balloon Fisherman
Goblin Barrel
Giant Battle Ram Zappies Guards Balloon
Guards
Giant Goblin Barrel
Balloon
Zappies Giant Goblin Barrel Fisherman
Fisherman
Giant Balloon

Defense Synergies 1 3

Royal Delivery
Guards
Battle Ram
Zappies
Guards Fisherman
Giant
Goblin Barrel
Guards
Fisherman Royal Delivery Zappies
Balloon
Fisherman
Guards Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Royal Delivery Zappies Fisherman
Fisherman Royal Delivery Zappies
Zappies Guards Fisherman
Royal Delivery
Royal Delivery Zappies Guards
Royal Delivery Zappies
Zappies Fisherman
Guards Royal Delivery Zappies Fisherman
Guards Royal Delivery Zappies Fisherman
Royal Delivery Zappies
Royal Delivery Zappies Guards
Royal Delivery Zappies Guards
Zappies
Royal Delivery Zappies Fisherman
Royal Delivery Zappies Fisherman
Royal Delivery Zappies Guards Fisherman
Royal Delivery Zappies Guards Fisherman
Zappies Fisherman
Royal Delivery Zappies Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Zappies Fisherman
Royal Delivery Fisherman
Royal Delivery Zappies Guards Fisherman
Guards Royal Delivery Zappies Fisherman
Royal Delivery Zappies Guards Fisherman
Royal Delivery Zappies
Royal Delivery Guards Zappies
Royal Delivery Zappies Fisherman
Royal Delivery Zappies
Royal Delivery Zappies Guards
Zappies Guards
Royal Delivery Guards
Royal Delivery Zappies Guards
Zappies
Zappies Guards Royal Delivery Fisherman
Royal Delivery Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Fisherman
Guards
Fisherman
Guards Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Zappies Guards
Zappies
Zappies Guards
Zappies
Zappies Guards
Zappies

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