My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers X-Bow
Barbarian Barrel
Archers Knight Tesla X-Bow
The Log
Archers X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Archers
Royal Delivery
Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Arrows Knight Tesla Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Archers Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows X-Bow
Arrows
Mirror Archers Knight X-Bow
Knight
Archers X-Bow Arrows
Tesla
Rocket
Mirror X-Bow
Mirror
Arrows Rocket X-Bow
Rage
X-Bow
Knight Archers Arrows Rocket Mirror

Defense Synergies 6 4

Archers
Knight Tesla X-Bow
Arrows
Mirror Knight Tesla
Knight
Archers Tesla X-Bow Arrows
Tesla
Knight Mirror X-Bow Archers Arrows
Rocket
Mirror
Arrows Tesla
Rage
X-Bow
Knight Tesla Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla X-Bow
Knight Tesla X-Bow
Tesla Rocket Archers Knight
Tesla Knight
Arrows Rocket X-Bow
Arrows Archers Tesla X-Bow
Tesla Rocket Archers Arrows X-Bow
Rocket Arrows Tesla X-Bow
Tesla X-Bow
Knight Archers Tesla
Archers Arrows Knight Tesla X-Bow
Arrows Tesla Archers
Tesla Knight Rocket X-Bow
Rocket Arrows Tesla X-Bow
Knight Tesla X-Bow
Rocket Tesla X-Bow
Tesla Arrows Knight X-Bow
Arrows Tesla Archers Knight X-Bow
Arrows Archers Knight Tesla
Tesla
Archers Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla X-Bow
Archers Arrows Knight Tesla Rocket X-Bow
Knight Rocket
Rocket Knight Tesla X-Bow
Knight Tesla
Arrows Rocket Archers Tesla
Rocket Archers Knight Tesla
Knight Tesla
Rocket Knight X-Bow
Tesla
Knight Tesla
Rocket Arrows
Rocket Knight Tesla
Archers Tesla
Tesla Archers Knight Rocket X-Bow
Arrows Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket X-Bow
Arrows X-Bow
Rocket Arrows X-Bow
Arrows Knight Rocket
Rocket Arrows
Arrows Rocket
Archers Arrows
Arrows X-Bow
Arrows X-Bow
Rocket X-Bow
Rocket Arrows Knight X-Bow
Archers Arrows Rocket
Rocket Knight
Arrows Rocket X-Bow
Arrows X-Bow
Rocket X-Bow Arrows
Arrows Rocket X-Bow
Arrows Rocket
Rocket
Rocket Archers Arrows X-Bow
Rocket Arrows X-Bow
Rocket X-Bow
Rocket Arrows
Rocket X-Bow
Rocket Arrows X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow
Rocket Arrows X-Bow
Archers Arrows X-Bow
Rocket
Arrows Rocket X-Bow
Rocket Arrows
Rocket Arrows
Archers Rocket X-Bow
Rocket Archers Arrows
Arrows
Knight Rocket
Arrows
Rocket Arrows
Rocket
Rocket
Rocket X-Bow

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