My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
RIP

4 problems 5 warnings Why?

Missing cards in your collection

Ice Wizard Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bandit Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Bandit Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Bandit Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Bandit Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Dark Prince Bandit Night Witch Graveyard Lava Hound
Giant Snowball
Goblin Barrel Clone Lumberjack Night Witch Graveyard Lava Hound
Zap
Goblin Barrel Clone Dark Prince Bandit Night Witch Graveyard Lava Hound
Barbarian Barrel
Goblin Barrel Clone Dark Prince Bandit Lumberjack Night Witch Graveyard
The Log
Goblin Barrel Clone Dark Prince Bandit Lumberjack Graveyard
Earthquake
Goblin Barrel Clone Graveyard
Arrows
Goblin Barrel Clone Night Witch Graveyard Lava Hound
Royal Delivery
Goblin Barrel Clone Dark Prince Bandit Lumberjack Night Witch Graveyard Lava Hound
Fireball
Goblin Barrel Clone Bandit Lumberjack Night Witch Lava Hound
Poison
Clone Night Witch Graveyard Lava Hound
Lightning
Dark Prince Bandit Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Clone Bandit Dark Prince Lumberjack Night Witch Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Clone Bandit Dark Prince

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Dark Prince Clone Bandit Lumberjack Lava Hound
Clone
Night Witch Lava Hound Goblin Barrel Lumberjack
Dark Prince
Goblin Barrel Bandit Lumberjack Graveyard
Bandit
Goblin Barrel Dark Prince Lumberjack Graveyard
Lumberjack
Goblin Barrel Clone Dark Prince Bandit Night Witch Graveyard Lava Hound
Night Witch
Clone Lumberjack Graveyard Lava Hound
Graveyard
Dark Prince Bandit Lumberjack Night Witch Lava Hound
Lava Hound
Clone Goblin Barrel Lumberjack Night Witch Graveyard

Defense Synergies 0 3

Goblin Barrel
Clone
Dark Prince
Bandit Night Witch
Bandit
Dark Prince Lumberjack
Lumberjack
Bandit
Night Witch
Dark Prince
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Dark Prince Bandit Night Witch
Lumberjack Dark Prince Bandit Night Witch
Lumberjack Night Witch Dark Prince Bandit
Dark Prince Lumberjack
Dark Prince Bandit Lumberjack Night Witch
Night Witch
Bandit
Lumberjack Night Witch
Dark Prince Bandit Lumberjack Night Witch
Dark Prince Bandit Lumberjack Night Witch
Night Witch
Lumberjack Night Witch Dark Prince Bandit
Dark Prince Lumberjack Night Witch
Bandit Lumberjack
Bandit Lumberjack
Dark Prince Lumberjack Night Witch
Dark Prince Bandit Lumberjack Night Witch
Dark Prince Bandit Lumberjack
Lumberjack
Dark Prince Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Bandit
Bandit Lumberjack
Bandit Lumberjack Dark Prince
Dark Prince Lumberjack Bandit Night Witch
Dark Prince Bandit Lumberjack Night Witch
Dark Prince Bandit Lumberjack Night Witch
Dark Prince Lumberjack
Dark Prince Bandit
Dark Prince Lumberjack
Dark Prince
Dark Prince Bandit Lumberjack Night Witch
Dark Prince Lumberjack Night Witch
Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Bandit
Dark Prince
Dark Prince
Bandit
Lumberjack Night Witch
Dark Prince Bandit
Bandit
Bandit
Bandit
Bandit
Night Witch
Dark Prince Bandit
Night Witch
Dark Prince
Bandit
Bandit
Bandit
Night Witch
Night Witch
Bandit Night Witch
Dark Prince Bandit Night Witch
Dark Prince Lumberjack
Dark Prince
Dark Prince Bandit

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