My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Zappies Mirror Clone Electro Dragon Executioner Cannon Cart The Log Miner Ice Wizard Royal Ghost Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Dark Prince Witch Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince
Giant Snowball
Furnace Clone Baby Dragon Witch
Zap
Furnace Clone Dark Prince Witch
Barbarian Barrel
Furnace Clone Dark Prince Witch Electro Wizard Magic Archer
The Log
Furnace Clone Dark Prince Witch
Earthquake
Furnace Clone Witch
Arrows
Furnace Clone Witch
Royal Delivery
Clone Baby Dragon Dark Prince Witch Electro Wizard Magic Archer
Fireball
Furnace Clone Baby Dragon Witch Electro Wizard Magic Archer
Poison
Furnace Clone Witch Electro Wizard Magic Archer
Lightning
Furnace Baby Dragon Dark Prince Witch Electro Wizard Magic Archer
Rocket
Furnace Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Furnace Baby Dragon Dark Prince Electro Wizard Magic Archer Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Furnace Baby Dragon Dark Prince

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon Dark Prince Golem
Clone
Golem Baby Dragon Witch Electro Wizard Magic Archer
Baby Dragon
Golem Furnace Clone Dark Prince Witch Electro Wizard
Dark Prince
Furnace Baby Dragon Witch Golem Electro Wizard Magic Archer
Witch
Clone Baby Dragon Dark Prince Golem
Golem
Clone Baby Dragon Furnace Dark Prince Witch Electro Wizard Magic Archer
Electro Wizard
Clone Baby Dragon Dark Prince Golem Magic Archer
Magic Archer
Clone Dark Prince Golem Electro Wizard

Defense Synergies 0 11

Furnace
Baby Dragon Dark Prince Electro Wizard Magic Archer
Clone
Baby Dragon
Furnace Dark Prince Witch
Dark Prince
Furnace Baby Dragon Witch Electro Wizard Magic Archer
Witch
Baby Dragon Dark Prince Electro Wizard
Golem
Electro Wizard
Furnace Dark Prince Witch Magic Archer
Magic Archer
Furnace Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard Magic Archer
Furnace Dark Prince Witch Electro Wizard
Furnace Witch Dark Prince Electro Wizard
Witch Furnace Dark Prince Electro Wizard
Dark Prince
Furnace Baby Dragon Dark Prince Electro Wizard Magic Archer
Furnace Electro Wizard Baby Dragon Witch Magic Archer
Baby Dragon Electro Wizard Magic Archer
Witch Furnace
Dark Prince Electro Wizard
Witch Electro Wizard Furnace Baby Dragon Dark Prince Magic Archer
Furnace Baby Dragon Witch Electro Wizard Magic Archer
Furnace Dark Prince Witch Electro Wizard
Furnace Baby Dragon Dark Prince Witch Electro Wizard Magic Archer
Furnace Electro Wizard
Furnace Electro Wizard
Furnace Dark Prince Witch Electro Wizard
Furnace Baby Dragon Dark Prince Witch Electro Wizard Magic Archer
Furnace Baby Dragon Witch Dark Prince Electro Wizard Magic Archer
Electro Wizard
Dark Prince Furnace Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince Witch Electro Wizard
Electro Wizard Baby Dragon Magic Archer
Furnace Dark Prince Witch Electro Wizard
Dark Prince Electro Wizard
Dark Prince Witch
Furnace Baby Dragon Witch Electro Wizard Magic Archer
Dark Prince Furnace Witch Electro Wizard
Dark Prince
Electro Wizard Baby Dragon Dark Prince Witch Magic Archer
Witch
Dark Prince Witch
Dark Prince Electro Wizard
Dark Prince Witch
Furnace Baby Dragon Witch Magic Archer
Witch Electro Wizard Furnace Baby Dragon Dark Prince Magic Archer
Baby Dragon Dark Prince Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Electro Wizard Magic Archer
Baby Dragon Magic Archer
Dark Prince
Furnace Baby Dragon Dark Prince Magic Archer
Furnace Baby Dragon Witch Magic Archer
Furnace Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Electro Wizard
Dark Prince Electro Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Furnace Baby Dragon Witch Magic Archer
Magic Archer Furnace Baby Dragon
Baby Dragon Dark Prince Electro Wizard Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Furnace Baby Dragon Dark Prince Witch Magic Archer
Witch
Baby Dragon Witch Electro Wizard Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Furnace Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard Witch
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Dark Prince Witch Magic Archer
Baby Dragon Witch Electro Wizard Magic Archer
Baby Dragon Dark Prince Electro Wizard Magic Archer
Baby Dragon Magic Archer
Dark Prince
Baby Dragon Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Baby Dragon Dark Prince Witch Electro Wizard Magic Archer

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