My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Mirror The Log Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit X-Bow
The Log
Fire Spirit Ice Spirit X-Bow
Earthquake
X-Bow
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit
Fireball
X-Bow
Poison
X-Bow
Lightning
Ice Golem X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Ice Golem Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Ice Golem Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Zap Ice Golem Fireball Freeze X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit Zap

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Ice Golem X-Bow
Ice Spirit
Zap X-Bow
Zap
Ice Spirit Fireball Mirror X-Bow Fire Spirit Ice Golem Freeze
Ice Golem
X-Bow Fire Spirit Zap
Fireball
Zap Mirror X-Bow Freeze
Mirror
Zap Fireball Freeze X-Bow
Freeze
Zap Fireball Mirror
X-Bow
Zap Ice Golem Fireball Fire Spirit Ice Spirit Mirror

Defense Synergies 7 9

Fire Spirit
Ice Spirit Zap Ice Golem
Ice Spirit
Zap X-Bow Fire Spirit Ice Golem Fireball
Zap
Ice Spirit Fireball Mirror Fire Spirit Ice Golem X-Bow
Ice Golem
X-Bow Fire Spirit Ice Spirit Zap Fireball
Fireball
Zap Mirror X-Bow Ice Spirit Ice Golem Freeze
Mirror
Zap Fireball
Freeze
Fireball
X-Bow
Ice Spirit Ice Golem Fireball Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball X-Bow
Ice Spirit Zap X-Bow
Fire Spirit Freeze
Fireball X-Bow
Fireball Freeze Fire Spirit Zap X-Bow
Fire Spirit Ice Spirit Zap Fireball Freeze X-Bow
Zap Ice Golem Fireball X-Bow
X-Bow
Fire Spirit Ice Spirit Ice Golem
Zap Ice Golem Fireball Freeze X-Bow
Zap Fireball
Fire Spirit Ice Spirit Zap Fireball Freeze X-Bow
Fire Spirit Fireball Ice Spirit Zap Freeze X-Bow
X-Bow
Ice Spirit Zap Fireball Freeze X-Bow
Fireball X-Bow
Fire Spirit Ice Spirit Fireball Zap X-Bow
Zap Freeze Fire Spirit Ice Spirit Ice Golem Fireball
Fire Spirit Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball X-Bow
Fireball Zap Ice Golem X-Bow
Ice Spirit Zap Ice Golem
Zap Ice Golem Fireball X-Bow
Fire Spirit Fireball Ice Spirit Zap Ice Golem Freeze
Ice Golem Fireball
Zap Freeze Ice Spirit Ice Golem Fireball X-Bow
Zap Fireball
Ice Golem Fireball
Fireball
Ice Spirit Zap Ice Golem Fireball Freeze X-Bow
Zap Ice Golem Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Freeze X-Bow
Fireball Zap X-Bow
Fireball X-Bow
Ice Golem Fireball Freeze
Fireball Fire Spirit Zap
Fireball Fire Spirit Ice Spirit Zap Ice Golem Freeze
Fire Spirit
Fireball X-Bow Fire Spirit Ice Spirit Zap Ice Golem Freeze
Fireball Zap X-Bow
Fire Spirit Fireball X-Bow
Zap Fireball X-Bow
Fireball Fire Spirit Zap
Fire Spirit Ice Golem Fireball
Fireball Freeze X-Bow
Zap Ice Golem Fireball X-Bow
X-Bow Zap Fireball
Fireball X-Bow
Fireball Freeze
Fire Spirit Zap Fireball X-Bow
Fire Spirit Zap Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Zap Fireball X-Bow
Zap Ice Golem Freeze Fire Spirit Ice Spirit Fireball
Fireball X-Bow Zap
Fireball Zap X-Bow
Fireball Zap X-Bow
Fire Spirit Zap Ice Golem Fireball X-Bow
Zap Ice Spirit Fireball Freeze
Fireball
Zap Fireball X-Bow
Zap Ice Spirit Fireball Freeze
Fireball
Zap Fire Spirit Ice Spirit Fireball Freeze X-Bow
Fireball Fire Spirit Zap
Freeze
Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Zap Ice Spirit Fireball Freeze
Zap Fireball
Zap Fireball Freeze X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: