My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Guards
Giant Snowball
Minions Hog Rider Goblin Barrel Guards
Zap
Minions Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Inferno Tower Goblin Barrel Guards
The Log
Hog Rider Goblin Barrel Guards
Earthquake
Hog Rider Inferno Tower Goblin Barrel Guards
Arrows
Minions Goblin Barrel Guards
Royal Delivery
Minions Hog Rider Goblin Barrel Guards Bowler
Fireball
Minions Hog Rider Inferno Tower Goblin Barrel Bowler
Poison
Minions Inferno Tower Guards
Lightning
Inferno Tower Bowler
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Barrel Guards Hog Rider Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Bowler
Minions
Hog Rider Bowler
Hog Rider
Arrows Minions The Log Goblin Barrel Guards Bowler
Inferno Tower
Goblin Barrel
Arrows Hog Rider Guards Bowler
Guards
Hog Rider Goblin Barrel The Log
Bowler
Arrows Minions Hog Rider Goblin Barrel The Log
The Log
Hog Rider Guards Bowler

Defense Synergies 3 6

Arrows
Inferno Tower Bowler
Minions
Inferno Tower Bowler The Log
Hog Rider
Inferno Tower
Guards The Log Arrows Minions
Goblin Barrel
Guards
Inferno Tower The Log
Bowler
The Log Arrows Minions
The Log
Inferno Tower Bowler Minions Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Inferno Tower The Log
Inferno Tower Minions The Log
Inferno Tower Bowler Minions
Inferno Tower Minions Guards Bowler
Arrows Bowler The Log
Arrows Bowler The Log Minions Guards
Minions Inferno Tower Arrows
Bowler Arrows Inferno Tower The Log
Inferno Tower Minions
Guards Inferno Tower Bowler
Minions Guards Arrows Bowler The Log
Arrows Minions Inferno Tower
Inferno Tower Bowler Minions Guards The Log
Bowler Arrows Minions Guards The Log
Inferno Tower
Inferno Tower Bowler The Log
Arrows Minions Inferno Tower Bowler
Arrows Minions Guards Bowler The Log
Arrows The Log Minions Guards Bowler
Inferno Tower
Bowler Arrows Minions Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Bowler
Arrows Bowler The Log
Guards Minions Inferno Tower Bowler The Log
Guards Bowler Inferno Tower The Log
Inferno Tower Guards Bowler
Arrows Minions
Guards Minions Inferno Tower Bowler
Inferno Tower
Minions Inferno Tower The Log
Inferno Tower Guards
Minions Inferno Tower Guards Bowler
Arrows Guards Bowler The Log
Bowler Inferno Tower Guards
Bowler
Inferno Tower Guards Minions Bowler The Log
Arrows Minions Bowler Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows Bowler The Log
Arrows The Log
Arrows Guards The Log
Arrows Bowler The Log
Arrows Minions
Arrows Bowler The Log
Arrows The Log Bowler
Arrows The Log
Minions Guards Bowler
Arrows Bowler The Log
Arrows
Bowler The Log
Arrows Minions
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows
Minions
Arrows Bowler The Log
Arrows Bowler The Log
Minions Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows The Log Bowler
Arrows The Log Bowler
Arrows Bowler The Log
Arrows The Log
Arrows
Minions Guards
Bowler
Arrows The Log
Arrows
Arrows Bowler The Log
Minions Guards
Arrows
Arrows The Log
Bowler
Arrows The Log Bowler
Arrows
Minions Guards Bowler The Log
Bowler The Log

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