Deck 3.8


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Godly!
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight Hog Rider Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Goblin Gang Hog Rider
Zap Goblin Gang
Tornado Hog Rider
The Log Goblin Gang
Arrows Goblin Gang
Fireball Goblin Gang Electro Wizard
Poison Goblin Gang Electro Wizard
Lightning Baby Dragon Electro Wizard
Rocket Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Hog Rider Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Synergies   6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Hog Rider Electro Wizard Mega Knight
Arrows + Hog Rider Mega Knight
Knight + Goblin Gang Electro Wizard Baby Dragon Hog Rider
Goblin Gang + Knight
+ Zap Arrows Knight Baby Dragon Electro Wizard Mega Knight
+ Knight Hog Rider Electro Wizard Mega Knight
+ Knight Zap Baby Dragon Hog Rider Mega Knight
+ Hog Rider Zap Arrows Electro Wizard Baby Dragon

Counters   49 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Electro Wizard Zap Arrows Baby Dragon Knight Goblin Gang
Goblin Gang Arrows Electro Wizard Zap Mega Knight Baby Dragon Knight
Arrows Baby Dragon Electro Wizard
Knight Baby Dragon Goblin Gang Hog Rider Electro Wizard Mega Knight
Baby Dragon Mega Knight Knight Electro Wizard
Arrows Baby Dragon Electro Wizard Goblin Gang Zap
Mega Knight Goblin Gang Arrows Baby Dragon Electro Wizard Knight
Electro Wizard Knight Goblin Gang
Mega Knight Knight Electro Wizard Goblin Gang
Mega Knight Baby Dragon
Zap Baby Dragon Electro Wizard Goblin Gang
Arrows Zap Goblin Gang Electro Wizard Knight Mega Knight Baby Dragon
Goblin Gang Mega Knight
Goblin Gang Mega Knight Knight Electro Wizard
Electro Wizard Goblin Gang Baby Dragon Mega Knight Knight
Mega Knight Goblin Gang Knight Electro Wizard
Knight Electro Wizard Mega Knight Goblin Gang Baby Dragon
Mega Knight Electro Wizard Goblin Gang Knight Zap
Electro Wizard Baby Dragon Hog Rider Knight
Goblin Gang Baby Dragon Electro Wizard
Mega Knight Electro Wizard Goblin Gang Zap Arrows Baby Dragon
Knight Electro Wizard
Knight Electro Wizard
Knight Mega Knight Baby Dragon Goblin Gang Electro Wizard
Mega Knight Electro Wizard Goblin Gang Baby Dragon
Baby Dragon Electro Wizard
Mega Knight
Mega Knight Arrows Electro Wizard Goblin Gang Baby Dragon Zap
Zap Arrows Mega Knight Electro Wizard Baby Dragon
Electro Wizard Mega Knight Goblin Gang Arrows Zap Baby Dragon
Arrows Baby Dragon Knight Goblin Gang Mega Knight Electro Wizard
Arrows Zap Baby Dragon Electro Wizard
Baby Dragon Electro Wizard Goblin Gang
Mega Knight Knight
Knight Electro Wizard Zap Mega Knight
Knight Zap Electro Wizard Goblin Gang Mega Knight
Knight Electro Wizard Mega Knight Baby Dragon Arrows
Electro Wizard Zap
Baby Dragon Electro Wizard Knight Goblin Gang Mega Knight
Mega Knight Knight Goblin Gang Electro Wizard
Baby Dragon Electro Wizard
Knight Electro Wizard Mega Knight
Mega Knight Goblin Gang Knight Electro Wizard
Hog Rider Electro Wizard Mega Knight Knight
Knight Mega Knight
Electro Wizard Goblin Gang Knight
Knight Electro Wizard
Knight Electro Wizard Mega Knight Goblin Gang
Electro Wizard Arrows Baby Dragon Knight Goblin Gang Mega Knight
Knight Goblin Gang Electro Wizard Zap Mega Knight
Mega Knight Electro Wizard Knight Zap Goblin Gang Baby Dragon
Mega Knight Goblin Gang Knight Electro Wizard
Knight Baby Dragon Electro Wizard Goblin Gang Mega Knight Arrows Zap
Mega Knight Goblin Gang Zap Electro Wizard Arrows Knight Baby Dragon
Zap Electro Wizard Baby Dragon Goblin Gang
Knight Goblin Gang Electro Wizard Mega Knight
Knight Goblin Gang Electro Wizard Baby Dragon Mega Knight
Electro Wizard Zap Mega Knight Goblin Gang
Electro Wizard Zap Goblin Gang Baby Dragon Knight Arrows Mega Knight
Zap Electro Wizard Mega Knight Goblin Gang Baby Dragon Knight
Arrows Baby Dragon Zap Electro Wizard
Mega Knight Goblin Gang Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Electro Wizard Mega Knight Baby Dragon Zap Knight Goblin Gang Arrows
Arrows Electro Wizard Mega Knight Knight Goblin Gang Baby Dragon
Zap Knight Mega Knight Arrows Electro Wizard Baby Dragon Goblin Gang
Arrows Baby Dragon Zap Mega Knight Electro Wizard Goblin Gang Knight
Arrows Baby Dragon Electro Wizard Zap Goblin Gang
Knight Zap Electro Wizard Arrows Baby Dragon
Mega Knight Arrows Knight Baby Dragon Electro Wizard Goblin Gang
Knight Mega Knight Goblin Gang Baby Dragon Electro Wizard
Arrows Baby Dragon Goblin Gang Electro Wizard
Mega Knight Baby Dragon Electro Wizard Knight
Baby Dragon
Knight Electro Wizard
Knight Electro Wizard Mega Knight Goblin Gang
Baby Dragon Electro Wizard Zap
Baby Dragon
Zap Electro Wizard Goblin Gang
Goblin Gang Knight Mega Knight Electro Wizard
Zap
Knight
Knight Electro Wizard Mega Knight Goblin Gang

Did Deck Shop help you? Tell your clanmates!