Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Great!

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Electro Wizard Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Goblin Gang Hog Rider
Giant Snowball Goblin Gang Hog Rider Baby Dragon
Zap Goblin Gang
Barbarian Barrel Knight Goblin Gang Electro Wizard
The Log Goblin Gang Hog Rider
Earthquake Goblin Gang Hog Rider
Arrows Goblin Gang
Royal Delivery Knight Goblin Gang Hog Rider Baby Dragon Electro Wizard
Fireball Goblin Gang Hog Rider Baby Dragon Electro Wizard
Poison Goblin Gang Electro Wizard
Lightning Knight Baby Dragon Electro Wizard
Rocket Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Hog Rider Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Synergies   6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Hog Rider Electro Wizard Knight Mega Knight
Arrows + Hog Rider Knight Mega Knight
Knight + Goblin Gang Hog Rider Electro Wizard Baby Dragon Zap Arrows
Goblin Gang + Knight
+ Zap Knight Arrows Baby Dragon Electro Wizard Mega Knight
+ Knight Hog Rider Electro Wizard Mega Knight
+ Knight Zap Baby Dragon Hog Rider Mega Knight
+ Hog Rider Zap Arrows Electro Wizard Baby Dragon

Counters   47 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Baby Dragon Electro Wizard Knight
Electro Wizard Arrows Baby Dragon Zap Goblin Gang Knight
Electro Wizard Mega Knight Goblin Gang Zap Arrows Knight Baby Dragon
Arrows Electro Wizard Baby Dragon Knight
Knight Mega Knight Hog Rider Electro Wizard Goblin Gang Baby Dragon
Electro Wizard Arrows Baby Dragon
Mega Knight Baby Dragon Electro Wizard
Baby Dragon Arrows Goblin Gang Electro Wizard Zap
Mega Knight Knight Electro Wizard Goblin Gang Baby Dragon Arrows
Knight Goblin Gang Electro Wizard
Mega Knight Knight Electro Wizard Goblin Gang
Mega Knight Baby Dragon
Baby Dragon Zap Electro Wizard Goblin Gang
Arrows Zap Mega Knight Knight Goblin Gang Baby Dragon Electro Wizard
Knight Mega Knight Goblin Gang
Goblin Gang Knight Mega Knight Electro Wizard
Mega Knight Goblin Gang Electro Wizard Baby Dragon Knight
Knight Goblin Gang Mega Knight Electro Wizard
Baby Dragon Knight Goblin Gang Electro Wizard Mega Knight
Electro Wizard Mega Knight Goblin Gang Zap Knight
Electro Wizard Knight Hog Rider Baby Dragon
Baby Dragon Goblin Gang Electro Wizard
Baby Dragon
Mega Knight Electro Wizard Arrows Baby Dragon Goblin Gang Zap
Knight
Knight
Knight Electro Wizard
Hog Rider Knight Electro Wizard
Zap Electro Wizard Goblin Gang
Knight Mega Knight Baby Dragon Goblin Gang Electro Wizard
Mega Knight Goblin Gang Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Mega Knight
Mega Knight Arrows Electro Wizard Zap Baby Dragon Goblin Gang
Zap Arrows Electro Wizard Mega Knight Baby Dragon
Mega Knight Goblin Gang Electro Wizard Arrows Zap Baby Dragon
Baby Dragon Arrows Electro Wizard Mega Knight Goblin Gang Knight
Zap Arrows Electro Wizard Baby Dragon
Baby Dragon Knight Goblin Gang Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight
Knight Mega Knight Zap Goblin Gang Electro Wizard
Electro Wizard Arrows Baby Dragon Mega Knight Knight
Electro Wizard Zap
Goblin Gang Baby Dragon Mega Knight Knight Electro Wizard
Knight Mega Knight Goblin Gang Electro Wizard
Baby Dragon Electro Wizard
Knight Electro Wizard Mega Knight
Mega Knight Goblin Gang Electro Wizard Knight
Hog Rider Knight Mega Knight Electro Wizard
Mega Knight Knight
Knight Electro Wizard Goblin Gang
Knight Electro Wizard
Knight Electro Wizard Goblin Gang Mega Knight
Arrows Electro Wizard Knight Goblin Gang Mega Knight Baby Dragon
Electro Wizard Knight Goblin Gang Zap Mega Knight
Baby Dragon Mega Knight Knight Zap Goblin Gang Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Arrows Knight Baby Dragon Electro Wizard Mega Knight Goblin Gang Zap
Baby Dragon Mega Knight Goblin Gang Zap Knight Arrows Electro Wizard
Zap Electro Wizard Goblin Gang Baby Dragon
Knight Goblin Gang Mega Knight Electro Wizard
Goblin Gang Knight Baby Dragon Mega Knight Electro Wizard
Electro Wizard Mega Knight Zap Goblin Gang
Electro Wizard Arrows Goblin Gang Knight Zap Mega Knight Baby Dragon
Zap Electro Wizard Mega Knight Knight Goblin Gang Baby Dragon
Arrows Zap Electro Wizard Baby Dragon
Goblin Gang Mega Knight Knight

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Electro Wizard Baby Dragon Zap Mega Knight Goblin Gang Knight Arrows
Goblin Gang Arrows Baby Dragon Electro Wizard Mega Knight Knight
Arrows Mega Knight Zap Electro Wizard Knight Goblin Gang Baby Dragon
Mega Knight Baby Dragon Zap Electro Wizard Arrows Knight Goblin Gang
Baby Dragon Arrows Zap Electro Wizard Goblin Gang
Knight Zap Electro Wizard Arrows Baby Dragon
Mega Knight Arrows Knight Baby Dragon Goblin Gang Electro Wizard
Goblin Gang Knight Electro Wizard Baby Dragon Mega Knight
Goblin Gang Arrows Baby Dragon Electro Wizard
Baby Dragon
Electro Wizard
Arrows
Electro Wizard Knight Goblin Gang Mega Knight
Electro Wizard Baby Dragon Zap
Electro Wizard Knight Mega Knight Goblin Gang