My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Executioner Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Executioner Electro Wizard Magic Archer
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon Executioner Electro Wizard Magic Archer
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Executioner Electro Wizard Magic Archer
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon Executioner Electro Wizard Magic Archer
Lightning
Battle Healer Electro Dragon Executioner Electro Wizard Magic Archer
Rocket
Battle Healer Electro Dragon Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Battle Healer Electro Wizard Magic Archer Electro Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Battle Healer Electro Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mega Knight
Elixir Golem
Firecracker Battle Healer Electro Dragon Executioner Magic Archer
Battle Healer
Elixir Golem Electro Dragon Executioner Firecracker Electro Wizard Magic Archer
Electro Dragon
Battle Healer Elixir Golem Executioner Magic Archer Mega Knight
Executioner
Battle Healer Elixir Golem Electro Dragon Mega Knight
Electro Wizard
Battle Healer Magic Archer Mega Knight
Magic Archer
Elixir Golem Battle Healer Electro Dragon Electro Wizard Mega Knight
Mega Knight
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer

Defense Synergies 1 12

Firecracker
Battle Healer Electro Dragon Electro Wizard Mega Knight
Elixir Golem
Battle Healer
Electro Dragon Firecracker Executioner Electro Wizard Magic Archer
Electro Dragon
Battle Healer Firecracker Electro Wizard
Executioner
Battle Healer Mega Knight
Electro Wizard
Firecracker Battle Healer Electro Dragon Magic Archer Mega Knight
Magic Archer
Battle Healer Electro Wizard Mega Knight
Mega Knight
Firecracker Executioner Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Executioner Electro Wizard Magic Archer
Firecracker Battle Healer Electro Dragon Executioner Electro Wizard Mega Knight
Mega Knight Electro Dragon Executioner Electro Wizard
Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Battle Healer Mega Knight
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Electro Dragon Executioner Magic Archer
Battle Healer Electro Dragon Electro Wizard Magic Archer Mega Knight
Firecracker Battle Healer Electro Wizard Mega Knight
Executioner Electro Wizard Firecracker Electro Dragon Magic Archer Mega Knight
Executioner Firecracker Electro Dragon Electro Wizard Magic Archer
Mega Knight Battle Healer Electro Dragon Electro Wizard
Executioner Mega Knight Firecracker Electro Dragon Electro Wizard Magic Archer
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Firecracker Electro Dragon Executioner Electro Wizard
Mega Knight Firecracker Battle Healer Electro Dragon Executioner Electro Wizard Magic Archer
Executioner Firecracker Battle Healer Electro Dragon Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Firecracker Battle Healer Electro Dragon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Electro Wizard
Electro Wizard Firecracker Battle Healer Electro Dragon Executioner Magic Archer Mega Knight
Mega Knight Battle Healer Electro Dragon Electro Wizard
Mega Knight Battle Healer Electro Wizard
Battle Healer Executioner Mega Knight
Firecracker Executioner Electro Dragon Electro Wizard Magic Archer
Battle Healer Electro Wizard
Mega Knight Battle Healer
Electro Dragon Electro Wizard Mega Knight Firecracker Magic Archer
Mega Knight Electro Dragon
Mega Knight Electro Wizard
Mega Knight Executioner
Firecracker Electro Dragon Executioner Magic Archer Mega Knight
Electro Dragon Electro Wizard Firecracker Battle Healer Executioner Magic Archer
Executioner Mega Knight Firecracker Battle Healer Electro Dragon Electro Wizard Magic Archer
Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Electro Dragon
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Magic Archer
Firecracker
Executioner Firecracker Magic Archer Mega Knight
Firecracker Executioner Electro Dragon Magic Archer
Firecracker Executioner Magic Archer
Firecracker Electro Dragon Executioner Magic Archer
Firecracker Electro Dragon
Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard Magic Archer
Firecracker Electro Dragon Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Executioner Magic Archer
Magic Archer Firecracker Electro Dragon Executioner Mega Knight
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Electro Dragon
Firecracker Electro Dragon Executioner Magic Archer Mega Knight
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Electro Wizard Firecracker
Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Wizard Electro Dragon Magic Archer
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer Mega Knight
Firecracker Electro Dragon Executioner Magic Archer
Firecracker Electro Dragon Executioner Mega Knight
Electro Dragon Firecracker Electro Wizard Magic Archer
Firecracker Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Firecracker Executioner Electro Wizard Magic Archer Mega Knight
Firecracker Electro Dragon Mega Knight

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