My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider Electro Dragon
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince
The Log
Hog Rider Dark Prince Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Prince Electro Dragon P.E.K.K.A
Fireball
Hog Rider Electro Dragon
Poison
Electro Dragon
Lightning
Dark Prince Prince Electro Dragon
Rocket
Hog Rider Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Hog Rider Dark Prince Prince Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Hog Rider Dark Prince

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Prince P.E.K.K.A Dark Prince Electro Dragon Mega Knight
Arrows
Zap Hog Rider P.E.K.K.A Dark Prince Prince Mega Knight
Hog Rider
Zap Arrows Dark Prince Prince Mega Knight
Dark Prince
Prince Zap Arrows Hog Rider
Prince
Zap Dark Prince Mega Knight Arrows Hog Rider
Electro Dragon
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Electro Dragon
Mega Knight
Prince Zap Arrows Hog Rider Electro Dragon

Defense Synergies 2 10

Zap
Mega Knight Arrows Dark Prince Prince Electro Dragon P.E.K.K.A
Arrows
Mega Knight Zap Dark Prince Prince P.E.K.K.A
Hog Rider
Dark Prince
Zap Arrows Prince Electro Dragon
Prince
Zap Arrows Dark Prince
Electro Dragon
Zap Dark Prince
P.E.K.K.A
Zap Arrows
Mega Knight
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
P.E.K.K.A Zap Dark Prince Prince Electro Dragon Mega Knight
Prince P.E.K.K.A Mega Knight Dark Prince Electro Dragon
Prince P.E.K.K.A Dark Prince Electro Dragon Mega Knight
Arrows Dark Prince Prince P.E.K.K.A Mega Knight
Arrows Zap Dark Prince Electro Dragon Mega Knight
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Prince
Dark Prince Prince Mega Knight
Zap Arrows Dark Prince Electro Dragon Mega Knight
Arrows Zap Electro Dragon
Prince P.E.K.K.A Mega Knight Zap Dark Prince Electro Dragon
Mega Knight Zap Arrows Dark Prince Prince Electro Dragon P.E.K.K.A
P.E.K.K.A Prince Mega Knight
Zap Prince P.E.K.K.A Mega Knight
Mega Knight Arrows Dark Prince Prince Electro Dragon P.E.K.K.A
Arrows Mega Knight Zap Dark Prince Prince Electro Dragon
Zap Arrows Dark Prince Electro Dragon Mega Knight
P.E.K.K.A Prince
Dark Prince Mega Knight Arrows Prince Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Prince P.E.K.K.A
Zap Arrows Prince Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Dark Prince Prince Electro Dragon
Dark Prince Prince P.E.K.K.A Mega Knight Zap
P.E.K.K.A Dark Prince Prince Mega Knight
Arrows Zap Electro Dragon
Dark Prince Prince P.E.K.K.A
P.E.K.K.A Mega Knight Dark Prince Prince
Zap Electro Dragon P.E.K.K.A Mega Knight Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Dark Prince Prince Electro Dragon
P.E.K.K.A Mega Knight Zap Arrows Dark Prince Prince
Dark Prince Prince P.E.K.K.A Mega Knight
Electro Dragon Mega Knight
Electro Dragon Zap Dark Prince Prince P.E.K.K.A
Arrows Mega Knight Zap Dark Prince Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows Dark Prince Prince
Zap Arrows Dark Prince Mega Knight
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Prince Electro Dragon
Zap Arrows Dark Prince Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows Prince
Zap Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Zap Arrows Dark Prince Prince Electro Dragon Mega Knight
Zap Arrows Electro Dragon Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows Electro Dragon
Zap Arrows Dark Prince Electro Dragon Mega Knight
Arrows Zap Electro Dragon
Zap Arrows Prince Electro Dragon Mega Knight
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Electro Dragon
P.E.K.K.A Prince Mega Knight
Arrows
Zap Dark Prince Prince Electro Dragon
Zap Arrows Electro Dragon
Arrows
Dark Prince Prince Electro Dragon Mega Knight
Arrows Zap Electro Dragon
Zap Arrows
Dark Prince Prince Electro Dragon P.E.K.K.A Mega Knight
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Dark Prince Prince Mega Knight

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