My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Collector P.E.K.K.A Electro Giant Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits P.E.K.K.A Electro Giant Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits
Giant Snowball
Royal Recruits
Zap
Barbarian Barrel
Elite Barbarians Royal Recruits
The Log
Elite Barbarians Royal Recruits
Earthquake
Elixir Collector
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits P.E.K.K.A
Fireball
Elite Barbarians Elixir Collector
Poison
Royal Recruits Elixir Collector
Lightning
Elite Barbarians Elixir Collector Archer Queen
Rocket
Elite Barbarians Elixir Collector Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Collector P.E.K.K.A Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archer Queen Elite Barbarians Elixir Collector Royal Recruits P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mirror Archer Queen Elite Barbarians Elixir Collector

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Royal Recruits
Elixir Collector
Mirror
Electro Giant
P.E.K.K.A
Archer Queen
Electro Giant
Mirror Archer Queen
Mega Knight
Elite Barbarians Archer Queen
Archer Queen
P.E.K.K.A Electro Giant Mega Knight

Defense Synergies 0 2

Elite Barbarians
Mega Knight
Royal Recruits
Elixir Collector
Mirror
Mega Knight
P.E.K.K.A
Electro Giant
Mega Knight
Elite Barbarians Mirror
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Elite Barbarians P.E.K.K.A Royal Recruits Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Mega Knight
Royal Recruits P.E.K.K.A Electro Giant Mega Knight
P.E.K.K.A Elite Barbarians Royal Recruits Archer Queen
Elite Barbarians Royal Recruits Mega Knight
Royal Recruits Electro Giant Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Royal Recruits P.E.K.K.A
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Elite Barbarians Royal Recruits P.E.K.K.A Electro Giant Mega Knight
Mega Knight Elite Barbarians Royal Recruits P.E.K.K.A
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Mega Knight
P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Elite Barbarians P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians P.E.K.K.A Electro Giant
Elite Barbarians Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians
Royal Recruits P.E.K.K.A Elite Barbarians Mega Knight
Electro Giant
Royal Recruits P.E.K.K.A Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians
Royal Recruits P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Electro Giant Archer Queen
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits Electro Giant Mega Knight
Elite Barbarians Royal Recruits Electro Giant P.E.K.K.A Archer Queen
Mega Knight Elite Barbarians Royal Recruits P.E.K.K.A Electro Giant Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Royal Recruits
Mega Knight
Electro Giant
Elite Barbarians
Royal Recruits
Archer Queen
Elite Barbarians
Elite Barbarians
Royal Recruits Mega Knight
Mega Knight
Electro Giant Mega Knight
Mega Knight
Royal Recruits
Electro Giant Mega Knight
Mega Knight
Elite Barbarians Electro Giant
Electro Giant
Elite Barbarians
Mega Knight
P.E.K.K.A Mega Knight
Royal Recruits
Archer Queen
Mega Knight
Electro Giant Archer Queen
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight Archer Queen
Electro Giant Elite Barbarians Royal Recruits Archer Queen
Archer Queen
Royal Recruits Electro Giant Mega Knight Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: