My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Prince Miner
Giant Snowball
Musketeer Hog Rider Skeleton Army Miner
Zap
Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Musketeer Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Valkyrie Hog Rider Wizard Skeleton Army Prince Miner
Fireball
Elite Barbarians Musketeer Hog Rider Wizard Skeleton Army
Poison
Musketeer Wizard Skeleton Army
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Prince
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Musketeer Valkyrie Hog Rider Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Musketeer Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Hog Rider Wizard
Musketeer
Valkyrie Hog Rider Prince Miner
Valkyrie
Elite Barbarians Musketeer Hog Rider Prince Wizard
Hog Rider
Musketeer Valkyrie Elite Barbarians Wizard Prince
Wizard
Elite Barbarians Valkyrie Hog Rider Prince Miner
Skeleton Army
Prince
Valkyrie Musketeer Hog Rider Wizard Miner
Miner
Musketeer Wizard Prince

Defense Synergies 2 8

Elite Barbarians
Valkyrie Wizard
Musketeer
Valkyrie Skeleton Army Miner
Valkyrie
Elite Barbarians Musketeer Wizard Prince
Hog Rider
Wizard
Elite Barbarians Valkyrie Skeleton Army Prince
Skeleton Army
Musketeer Wizard Prince
Prince
Valkyrie Wizard Skeleton Army
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Elite Barbarians Skeleton Army Musketeer Valkyrie Prince
Skeleton Army Prince Elite Barbarians Musketeer Valkyrie
Elite Barbarians Skeleton Army Prince Musketeer Valkyrie
Elite Barbarians Valkyrie Skeleton Army Prince
Skeleton Army Musketeer Valkyrie
Musketeer Wizard
Musketeer Valkyrie
Elite Barbarians Musketeer Skeleton Army Prince
Elite Barbarians Skeleton Army Musketeer Valkyrie Prince Miner
Valkyrie Skeleton Army Musketeer Wizard
Musketeer Wizard
Skeleton Army Prince Elite Barbarians Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Prince
Elite Barbarians Skeleton Army Prince
Skeleton Army Elite Barbarians Prince
Wizard Elite Barbarians Musketeer Valkyrie Skeleton Army Prince
Elite Barbarians Musketeer Valkyrie Wizard Skeleton Army Prince
Valkyrie Wizard Musketeer
Elite Barbarians Musketeer Prince
Valkyrie Wizard Skeleton Army Elite Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Prince
Elite Barbarians Musketeer Valkyrie Wizard Prince Miner
Skeleton Army Elite Barbarians Musketeer Valkyrie Prince
Valkyrie Skeleton Army Prince Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Skeleton Army Prince
Wizard Musketeer
Skeleton Army Prince Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie Skeleton Army Prince
Elite Barbarians Valkyrie Skeleton Army Prince
Musketeer Skeleton Army
Elite Barbarians Musketeer Valkyrie Prince
Skeleton Army Elite Barbarians Valkyrie Prince
Elite Barbarians Skeleton Army Prince Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Musketeer Valkyrie Prince
Valkyrie Elite Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Miner
Miner
Musketeer Valkyrie Prince
Wizard Valkyrie
Wizard Musketeer
Musketeer Wizard
Wizard
Miner Wizard
Elite Barbarians Musketeer Prince
Miner Musketeer Valkyrie Wizard Prince
Musketeer Wizard
Elite Barbarians Musketeer Miner
Musketeer
Elite Barbarians Musketeer Prince
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard Prince
Valkyrie Wizard Miner
Musketeer Prince
Wizard
Musketeer Prince
Musketeer
Valkyrie Wizard
Miner Musketeer Wizard
Musketeer Wizard Prince Miner
Miner Musketeer
Elite Barbarians Musketeer Wizard
Musketeer Wizard
Elite Barbarians
Musketeer Wizard Miner
Prince
Wizard
Musketeer Skeleton Army Prince
Musketeer Wizard
Miner Musketeer Valkyrie Wizard Prince
Musketeer Wizard
Elite Barbarians Musketeer Prince
Elite Barbarians Musketeer
Musketeer
Musketeer Prince Miner

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