My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Wizard Skeleton Army Prince
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Wizard Prince Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Hog Rider Wizard
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard Lightning
Valkyrie
Elite Barbarians Hog Rider Prince Mini P.E.K.K.A Wizard
Hog Rider
Valkyrie Lightning Elite Barbarians Mini P.E.K.K.A Wizard Prince
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Prince
Skeleton Army
Prince
Valkyrie Hog Rider Wizard Lightning
Lightning
Hog Rider Mini P.E.K.K.A Prince

Defense Synergies 1 10

Elite Barbarians
Valkyrie Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elite Barbarians Valkyrie Wizard Skeleton Army
Valkyrie
Elite Barbarians Mini P.E.K.K.A Wizard Prince
Hog Rider
Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army
Mini P.E.K.K.A Wizard Prince
Prince
Valkyrie Wizard Skeleton Army
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Elite Barbarians Valkyrie Lightning
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Lightning Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Valkyrie
Lightning Wizard
Lightning Valkyrie
Mini P.E.K.K.A Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Wizard
Wizard
Mini P.E.K.K.A Skeleton Army Prince Elite Barbarians Valkyrie Wizard Lightning
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Elite Barbarians Mini P.E.K.K.A Prince Lightning
Wizard Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Elite Barbarians Valkyrie Wizard Skeleton Army Prince
Valkyrie Wizard
Mini P.E.K.K.A Elite Barbarians Prince
Valkyrie Wizard Skeleton Army Elite Barbarians Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Valkyrie Wizard Prince Lightning
Skeleton Army Elite Barbarians Mini P.E.K.K.A Valkyrie Prince Lightning
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Lightning Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Wizard
Mini P.E.K.K.A Skeleton Army Prince Elite Barbarians Valkyrie Lightning
Mini P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army Prince
Lightning Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army
Elite Barbarians Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Lightning Elite Barbarians Valkyrie Prince
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Lightning Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie Prince Lightning
Valkyrie Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Valkyrie Prince
Wizard Valkyrie
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Elite Barbarians Mini P.E.K.K.A Prince
Lightning Valkyrie Wizard Prince
Lightning Wizard
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians Prince
Lightning Wizard
Lightning Wizard
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard Prince
Lightning Valkyrie Wizard
Lightning Prince
Lightning Wizard
Prince Lightning
Lightning
Valkyrie Wizard
Wizard Lightning
Lightning Wizard Prince
Lightning
Elite Barbarians Lightning Wizard
Lightning Wizard
Lightning Elite Barbarians Mini P.E.K.K.A
Lightning Wizard
Lightning
Prince
Wizard Lightning
Lightning Skeleton Army Prince
Lightning Wizard
Lightning Mini P.E.K.K.A Valkyrie Wizard Prince
Wizard Lightning
Lightning
Elite Barbarians Prince
Elite Barbarians Lightning
Lightning
Lightning Prince

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