My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Balloon Prince
Giant Snowball
Mega Minion Guards Balloon
Zap
Guards Balloon Prince
Barbarian Barrel
Elite Barbarians Guards
The Log
Elite Barbarians Mini P.E.K.K.A Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Mega Minion Mini P.E.K.K.A Guards Balloon Prince
Fireball
Elite Barbarians Mega Minion Balloon
Poison
Mega Minion Guards Balloon
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A Balloon Prince
Rocket
Elite Barbarians Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Mini P.E.K.K.A Freeze Balloon Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Guards Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log
Mega Minion
Balloon
Mini P.E.K.K.A
The Log
Guards
The Log
Freeze
Balloon
Balloon
Freeze Mega Minion The Log
Prince
The Log
The Log
Elite Barbarians Mini P.E.K.K.A Guards Balloon Prince

Defense Synergies 2 10

Elite Barbarians
Mega Minion Mini P.E.K.K.A The Log
Mega Minion
Elite Barbarians Guards Freeze The Log
Mini P.E.K.K.A
The Log Elite Barbarians Guards Freeze
Guards
Mega Minion Mini P.E.K.K.A Prince The Log
Freeze
Mega Minion Mini P.E.K.K.A
Balloon
Prince
The Log Guards
The Log
Mini P.E.K.K.A Prince Elite Barbarians Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Elite Barbarians Mini P.E.K.K.A Mega Minion Prince The Log
Mini P.E.K.K.A Prince Elite Barbarians Mega Minion Freeze
Elite Barbarians Mini P.E.K.K.A Prince Mega Minion Guards
Elite Barbarians Mini P.E.K.K.A Prince The Log
Freeze The Log Mega Minion Guards
Mega Minion Freeze
The Log
Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Guards Mini P.E.K.K.A Prince
Guards Mega Minion Freeze The Log
Mega Minion
Mini P.E.K.K.A Prince Elite Barbarians Guards Freeze The Log
Mega Minion Mini P.E.K.K.A Guards Freeze Prince The Log
Elite Barbarians Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Freeze Prince The Log
Elite Barbarians Mini P.E.K.K.A Prince
Elite Barbarians Mega Minion Guards Prince The Log
Freeze The Log Mega Minion Guards
Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Elite Barbarians Prince
Elite Barbarians Mega Minion Mini P.E.K.K.A Prince The Log
Guards Elite Barbarians Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Guards Prince Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Guards Prince
Freeze
Mini P.E.K.K.A Guards Prince Elite Barbarians Mega Minion
Mini P.E.K.K.A Elite Barbarians Prince
Freeze Elite Barbarians Mega Minion Mini P.E.K.K.A Prince The Log
Mega Minion Guards
Elite Barbarians Mega Minion Mini P.E.K.K.A Guards Prince
Elite Barbarians Guards Prince The Log
Elite Barbarians Mini P.E.K.K.A Prince Guards
Elite Barbarians Guards Mega Minion Mini P.E.K.K.A Freeze Prince The Log
Elite Barbarians Mega Minion Mini P.E.K.K.A Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
The Log
The Log
Guards Freeze Prince The Log
The Log
Mega Minion Freeze
The Log
The Log Freeze
The Log
Elite Barbarians Mini P.E.K.K.A Guards Prince
Prince The Log
Elite Barbarians The Log
Freeze
Elite Barbarians Prince The Log
The Log
The Log
Freeze
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Prince The Log
The Log
Prince The Log
Prince The Log
The Log
Freeze The Log
Mega Minion
The Log
Prince The Log
The Log
Elite Barbarians
Mega Minion Guards Freeze
Elite Barbarians Mega Minion Mini P.E.K.K.A
The Log
Freeze
Prince
The Log
Guards Freeze Prince
Mega Minion
Freeze
The Log
Mega Minion Mini P.E.K.K.A Prince
The Log
Elite Barbarians Mega Minion Prince
Elite Barbarians Guards Freeze The Log
Freeze Prince The Log

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