My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Prince
Giant Snowball
Mega Minion Guards
Zap
Guards Prince
Barbarian Barrel
Elite Barbarians Guards Royal Ghost Magic Archer
The Log
Elite Barbarians Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Mega Minion Guards Prince Royal Ghost Magic Archer
Fireball
Elite Barbarians Mega Minion Magic Archer
Poison
Mega Minion Guards Magic Archer
Lightning
Elite Barbarians Mega Minion Prince Magic Archer
Rocket
Elite Barbarians Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Royal Ghost Fireball Magic Archer Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Guards Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log Royal Ghost
Mega Minion
Fireball
Fireball
Elite Barbarians Mega Minion The Log Magic Archer
Guards
The Log
Prince
The Log Royal Ghost Magic Archer
The Log
Elite Barbarians Fireball Guards Prince Magic Archer
Royal Ghost
Elite Barbarians Prince Magic Archer
Magic Archer
Fireball Prince The Log Royal Ghost

Defense Synergies 2 10

Elite Barbarians
Mega Minion The Log
Mega Minion
Elite Barbarians Guards The Log
Fireball
The Log
Guards
Mega Minion Prince The Log Magic Archer
Prince
The Log Guards Magic Archer
The Log
Fireball Prince Elite Barbarians Mega Minion Guards Royal Ghost Magic Archer
Royal Ghost
The Log
Magic Archer
Guards Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log Magic Archer
Elite Barbarians Mega Minion Prince The Log
Prince Elite Barbarians Mega Minion
Elite Barbarians Prince Mega Minion Guards
Elite Barbarians Fireball Prince The Log
Fireball The Log Mega Minion Guards Royal Ghost Magic Archer
Mega Minion Fireball Magic Archer
Fireball The Log Magic Archer
Elite Barbarians Prince
Elite Barbarians Guards Prince Royal Ghost
Guards Mega Minion Fireball The Log Royal Ghost Magic Archer
Mega Minion Fireball Magic Archer
Prince Elite Barbarians Fireball Guards The Log
Fireball Mega Minion Guards Prince The Log Royal Ghost Magic Archer
Elite Barbarians Prince
Elite Barbarians Fireball Prince The Log
Elite Barbarians Fireball Prince
Fireball Elite Barbarians Mega Minion Guards Prince The Log Royal Ghost Magic Archer
The Log Mega Minion Fireball Guards Royal Ghost Magic Archer
Elite Barbarians Prince
Royal Ghost Elite Barbarians Fireball Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Prince Royal Ghost
Fireball Elite Barbarians Mega Minion Prince The Log Royal Ghost Magic Archer
Guards Elite Barbarians Prince The Log
Guards Prince Elite Barbarians Fireball The Log
Elite Barbarians Guards Prince
Fireball Magic Archer
Guards Prince Elite Barbarians Mega Minion Fireball
Elite Barbarians Prince
Elite Barbarians Mega Minion Fireball Prince The Log Magic Archer
Mega Minion Guards
Elite Barbarians Mega Minion Guards Prince
Elite Barbarians Fireball Guards Prince The Log
Elite Barbarians Prince Fireball Guards
Fireball Magic Archer
Elite Barbarians Guards Mega Minion Fireball Prince The Log Magic Archer
Elite Barbarians Mega Minion Fireball The Log Royal Ghost Magic Archer
Fireball
Elite Barbarians Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards The Log Royal Ghost
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Fireball Guards Prince The Log
Fireball The Log Magic Archer
Fireball Mega Minion Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Elite Barbarians Fireball Guards Prince
Fireball Prince The Log Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Mega Minion Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Fireball Prince The Log Magic Archer
Fireball
Prince The Log
Fireball The Log
The Log Fireball Magic Archer
Mega Minion
Fireball The Log Royal Ghost Magic Archer
Fireball Prince The Log Magic Archer
Fireball The Log Magic Archer
Elite Barbarians Fireball Magic Archer
Mega Minion Fireball Guards
Elite Barbarians Mega Minion Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Prince
Fireball The Log Magic Archer
Fireball Guards Prince Magic Archer
Fireball Mega Minion Magic Archer
The Log Fireball
Fireball Mega Minion Prince Magic Archer
The Log Fireball Magic Archer
Fireball
Elite Barbarians Mega Minion Prince
Elite Barbarians Fireball Guards The Log Magic Archer
Fireball Magic Archer
Fireball Prince The Log Royal Ghost Magic Archer
Prince
Fireball

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