My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Furnace Guards Witch Inferno Dragon Lumberjack
Zap
Furnace Guards Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Furnace Guards Witch Lumberjack
The Log
Elite Barbarians Hog Rider Furnace Guards Witch Lumberjack
Earthquake
Hog Rider Furnace Guards Witch
Arrows
Furnace Guards Witch
Royal Delivery
Elite Barbarians Hog Rider Guards Witch Inferno Dragon Lumberjack
Fireball
Elite Barbarians Hog Rider Furnace Witch Inferno Dragon Lumberjack
Poison
Furnace Guards Witch
Lightning
Elite Barbarians Furnace Witch Inferno Dragon Lumberjack
Rocket
Elite Barbarians Hog Rider Furnace Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Hog Rider Furnace Inferno Dragon Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Guards Hog Rider Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Hog Rider Furnace Lumberjack
Hog Rider
Rage Elite Barbarians Furnace Guards Witch Lumberjack
Furnace
Elite Barbarians Hog Rider
Rage
Elite Barbarians Hog Rider Witch
Guards
Hog Rider Lumberjack
Witch
Rage Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Elite Barbarians Hog Rider Guards Witch

Defense Synergies 0 5

Elite Barbarians
Hog Rider
Furnace
Guards Lumberjack
Rage
Guards
Furnace Witch Lumberjack
Witch
Guards Lumberjack
Inferno Dragon
Lumberjack
Furnace Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Inferno Dragon Lumberjack Furnace Witch
Furnace Witch Lumberjack Elite Barbarians Inferno Dragon
Elite Barbarians Witch Inferno Dragon Lumberjack Furnace Guards
Elite Barbarians Lumberjack
Furnace Guards Lumberjack
Furnace Inferno Dragon Witch
Witch Inferno Dragon Elite Barbarians Furnace Lumberjack
Elite Barbarians Guards Lumberjack
Guards Witch Furnace Lumberjack
Inferno Dragon Furnace Witch
Furnace Lumberjack Elite Barbarians Guards Witch
Furnace Guards Witch Lumberjack
Elite Barbarians Inferno Dragon Furnace Lumberjack
Elite Barbarians Furnace Inferno Dragon Lumberjack
Elite Barbarians Furnace Witch Lumberjack
Elite Barbarians Furnace Guards Witch Lumberjack
Furnace Witch Guards Inferno Dragon Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Elite Barbarians Furnace Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Elite Barbarians Furnace Witch
Elite Barbarians Inferno Dragon Lumberjack
Guards Lumberjack Elite Barbarians Furnace Witch
Guards Lumberjack Elite Barbarians
Elite Barbarians Guards Witch Inferno Dragon Lumberjack
Furnace Witch
Guards Elite Barbarians Furnace Witch Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Elite Barbarians Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Elite Barbarians Guards Witch Lumberjack
Elite Barbarians Guards
Elite Barbarians Guards Witch Lumberjack
Furnace Witch
Elite Barbarians Guards Witch Furnace Inferno Dragon Lumberjack
Elite Barbarians Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Furnace
Furnace Witch
Furnace Witch
Elite Barbarians Guards Lumberjack
Elite Barbarians
Elite Barbarians Furnace
Furnace Witch
Furnace
Witch
Furnace Witch
Witch Inferno Dragon
Witch
Witch
Elite Barbarians Furnace Witch
Guards Witch
Elite Barbarians
Guards Witch
Witch
Lumberjack
Elite Barbarians
Elite Barbarians Guards Witch
Witch
Witch

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