My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Executioner Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon Witch Princess Lumberjack
Zap
Witch Princess
Barbarian Barrel
Elite Barbarians Wizard Witch Executioner Princess Lumberjack
The Log
Elite Barbarians Witch Princess Lumberjack
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Elite Barbarians Wizard Baby Dragon Witch Executioner Princess Lumberjack
Fireball
Elite Barbarians Wizard Baby Dragon Witch Executioner Princess Lumberjack
Poison
Wizard Witch Executioner Princess
Lightning
Elite Barbarians Wizard Baby Dragon Witch Executioner Lumberjack
Rocket
Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Baby Dragon Lumberjack Wizard Witch Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Fireball Baby Dragon Lumberjack

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Wizard Lumberjack
Fireball
Elite Barbarians Baby Dragon Princess
Wizard
Elite Barbarians Lumberjack
Baby Dragon
Fireball Witch Lumberjack
Witch
Baby Dragon Lumberjack
Executioner
Princess
Fireball
Lumberjack
Elite Barbarians Wizard Baby Dragon Witch

Defense Synergies 0 8

Elite Barbarians
Wizard
Fireball
Princess Lumberjack
Wizard
Elite Barbarians Lumberjack
Baby Dragon
Witch Lumberjack
Witch
Baby Dragon Lumberjack
Executioner
Lumberjack
Princess
Fireball
Lumberjack
Fireball Wizard Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Executioner
Elite Barbarians Lumberjack Witch Executioner
Witch Lumberjack Elite Barbarians Executioner
Elite Barbarians Witch Lumberjack
Elite Barbarians Fireball Princess Lumberjack
Fireball Baby Dragon Executioner Lumberjack
Fireball Wizard Baby Dragon Witch Executioner Princess
Fireball Baby Dragon
Witch Elite Barbarians Princess Lumberjack
Elite Barbarians Lumberjack
Witch Executioner Fireball Wizard Baby Dragon Princess Lumberjack
Executioner Fireball Wizard Baby Dragon Witch Princess
Lumberjack Elite Barbarians Fireball Wizard Witch
Fireball Wizard Executioner Baby Dragon Witch Princess Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball Lumberjack
Wizard Elite Barbarians Fireball Witch Executioner Lumberjack
Fireball Elite Barbarians Wizard Baby Dragon Witch Executioner Lumberjack
Wizard Baby Dragon Witch Executioner Fireball Princess Lumberjack
Elite Barbarians Lumberjack
Wizard Elite Barbarians Fireball Baby Dragon Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard Baby Dragon Executioner Lumberjack
Lumberjack Elite Barbarians Witch
Lumberjack Elite Barbarians Fireball
Elite Barbarians Witch Executioner Lumberjack
Fireball Wizard Executioner Baby Dragon Witch Princess
Elite Barbarians Fireball Witch Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Fireball Baby Dragon Witch
Witch
Elite Barbarians Witch Lumberjack
Elite Barbarians Fireball
Elite Barbarians Fireball Wizard Witch Executioner Lumberjack
Wizard Fireball Baby Dragon Witch Executioner Princess
Elite Barbarians Witch Fireball Baby Dragon Executioner Lumberjack
Executioner Elite Barbarians Fireball Wizard Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon
Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon
Fireball
Fireball Wizard Executioner Baby Dragon
Fireball Wizard Executioner Baby Dragon Witch Princess
Wizard Baby Dragon Witch Executioner Princess
Fireball Wizard Baby Dragon Executioner Princess
Fireball Wizard
Elite Barbarians Fireball Lumberjack
Fireball Wizard Princess
Fireball Wizard Baby Dragon Executioner Princess
Elite Barbarians Fireball Baby Dragon Executioner Princess
Fireball Baby Dragon Princess
Princess Elite Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Executioner Princess
Fireball Wizard Baby Dragon Executioner Princess
Fireball
Fireball Wizard Baby Dragon Executioner Princess
Fireball Wizard Baby Dragon Witch Princess
Fireball Baby Dragon
Fireball Wizard Princess
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Executioner Princess
Witch
Fireball Wizard Baby Dragon Witch Executioner Princess
Fireball Wizard Baby Dragon Witch Princess
Fireball Baby Dragon
Elite Barbarians Fireball Wizard Baby Dragon Witch Executioner Princess
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Fireball Witch Princess
Fireball Wizard Baby Dragon Witch Executioner Princess
Fireball
Fireball Wizard Baby Dragon Executioner Princess Lumberjack
Fireball Wizard Baby Dragon Executioner Princess
Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball Baby Dragon Witch Princess
Fireball Witch Executioner Princess
Fireball Baby Dragon Witch Executioner Princess

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