My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblin Hut Baby Dragon Witch Lumberjack
Zap
Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Hut Witch Lumberjack
The Log
Elite Barbarians Goblin Hut Witch Lumberjack
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Elite Barbarians Valkyrie Goblin Hut Baby Dragon Witch Lumberjack
Fireball
Elite Barbarians Goblin Hut Baby Dragon Witch Lumberjack
Poison
Goblin Hut Witch
Lightning
Elite Barbarians Valkyrie Goblin Hut Baby Dragon Witch Lumberjack
Rocket
Elite Barbarians Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Baby Dragon Lumberjack Goblin Hut Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Fireball Lumberjack
Fireball
Elite Barbarians Baby Dragon
Valkyrie
Elite Barbarians Lumberjack Goblin Hut Baby Dragon Witch
Goblin Hut
Valkyrie Baby Dragon Lumberjack
Rage
Elite Barbarians Witch
Baby Dragon
Fireball Valkyrie Goblin Hut Witch Lumberjack
Witch
Rage Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Elite Barbarians Goblin Hut Baby Dragon Witch

Defense Synergies 1 12

Elite Barbarians
Valkyrie
Fireball
Valkyrie Goblin Hut Lumberjack
Valkyrie
Elite Barbarians Fireball Goblin Hut Baby Dragon Witch Lumberjack
Goblin Hut
Fireball Valkyrie Baby Dragon Lumberjack
Rage
Baby Dragon
Valkyrie Goblin Hut Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Lumberjack
Fireball Valkyrie Goblin Hut Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Baby Dragon
Elite Barbarians Lumberjack Valkyrie Goblin Hut Witch
Goblin Hut Witch Lumberjack Elite Barbarians Valkyrie
Elite Barbarians Goblin Hut Witch Lumberjack Valkyrie
Elite Barbarians Fireball Valkyrie Lumberjack
Fireball Valkyrie Baby Dragon Lumberjack
Fireball Goblin Hut Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Witch Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Valkyrie Lumberjack
Valkyrie Witch Fireball Goblin Hut Baby Dragon Lumberjack
Fireball Goblin Hut Baby Dragon Witch
Goblin Hut Lumberjack Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Goblin Hut Baby Dragon Witch Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Elite Barbarians Fireball Goblin Hut Lumberjack
Elite Barbarians Fireball Valkyrie Goblin Hut Witch Lumberjack
Fireball Elite Barbarians Valkyrie Goblin Hut Baby Dragon Witch Lumberjack
Valkyrie Baby Dragon Witch Fireball Goblin Hut Lumberjack
Elite Barbarians Goblin Hut Lumberjack
Valkyrie Elite Barbarians Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Fireball Goblin Hut Witch
Fireball Elite Barbarians Valkyrie Baby Dragon Lumberjack
Lumberjack Elite Barbarians Valkyrie Goblin Hut Witch
Valkyrie Lumberjack Elite Barbarians Fireball
Elite Barbarians Valkyrie Goblin Hut Witch Lumberjack
Fireball Goblin Hut Baby Dragon Witch
Elite Barbarians Fireball Valkyrie Goblin Hut Witch Lumberjack
Elite Barbarians Valkyrie Lumberjack
Elite Barbarians Fireball Valkyrie Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Elite Barbarians Valkyrie Goblin Hut Witch Lumberjack
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Baby Dragon Witch
Elite Barbarians Goblin Hut Witch Fireball Valkyrie Baby Dragon Lumberjack
Valkyrie Elite Barbarians Fireball Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Elite Barbarians Fireball Lumberjack
Fireball Valkyrie
Fireball Baby Dragon
Elite Barbarians Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon Witch
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon Witch
Fireball Goblin Hut Witch
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut Witch
Fireball Baby Dragon Witch
Fireball
Fireball Valkyrie Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Elite Barbarians
Elite Barbarians Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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