My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Witch Balloon Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Zappies Witch Balloon Electro Dragon
Zap
Zappies Witch Balloon
Barbarian Barrel
Zappies Wizard Witch
The Log
Zappies Witch
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Zappies Wizard Witch Balloon Electro Dragon Bowler
Fireball
Zappies Wizard Witch Balloon Electro Dragon Bowler
Poison
Zappies Wizard Witch Balloon Electro Dragon
Lightning
Wizard Witch Balloon Electro Dragon Bowler
Rocket
Wizard Witch Balloon Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zappies Freeze Wizard Witch Balloon Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Zappies Freeze Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Balloon Electro Dragon Bowler
Wizard
Balloon
Mirror
Freeze Balloon
Freeze
Balloon Mirror
Witch
Bowler
Balloon
Freeze Zappies Wizard Mirror Electro Dragon
Electro Dragon
Zappies Balloon Bowler
Bowler
Zappies Witch Electro Dragon

Defense Synergies 0 8

Zappies
Mirror Bowler
Wizard
Freeze
Mirror
Zappies Electro Dragon Bowler
Freeze
Wizard
Witch
Electro Dragon Bowler
Balloon
Electro Dragon
Mirror Witch Bowler
Bowler
Zappies Mirror Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zappies Wizard Electro Dragon
Zappies Witch Electro Dragon
Witch Bowler Zappies Freeze Electro Dragon
Witch Zappies Electro Dragon Bowler
Bowler
Freeze Bowler Zappies Electro Dragon
Zappies Wizard Freeze Witch Electro Dragon
Bowler Electro Dragon
Zappies Witch
Zappies Bowler
Witch Zappies Wizard Freeze Electro Dragon Bowler
Zappies Wizard Witch Electro Dragon
Bowler Zappies Wizard Freeze Witch Electro Dragon
Wizard Bowler Zappies Freeze Witch Electro Dragon
Zappies
Zappies Freeze Bowler
Wizard Zappies Witch Electro Dragon Bowler
Zappies Wizard Witch Electro Dragon Bowler
Wizard Freeze Witch Zappies Electro Dragon Bowler
Zappies
Wizard Bowler Zappies Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Witch Bowler
Wizard Electro Dragon Bowler
Zappies Witch Electro Dragon Bowler
Bowler Zappies
Zappies Witch Bowler
Wizard Zappies Freeze Witch Electro Dragon
Zappies Witch Bowler
Zappies
Freeze Electro Dragon Zappies Witch
Witch Zappies
Zappies Witch Electro Dragon Bowler
Bowler
Bowler Zappies Wizard Witch
Wizard Zappies Witch Electro Dragon Bowler
Zappies Witch Electro Dragon Freeze Bowler
Bowler Zappies Wizard Freeze Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Electro Dragon Bowler
Electro Dragon
Freeze
Wizard Bowler
Wizard Freeze Witch Electro Dragon
Wizard Witch Bowler
Wizard Freeze Electro Dragon Bowler
Wizard Electro Dragon
Electro Dragon Bowler
Wizard Electro Dragon Bowler
Wizard Electro Dragon
Bowler
Freeze Electro Dragon
Wizard Witch Electro Dragon Bowler
Wizard Electro Dragon Bowler
Freeze
Wizard Electro Dragon Bowler
Wizard Witch Electro Dragon Bowler
Bowler
Wizard
Bowler
Electro Dragon
Freeze Wizard Witch Electro Dragon Bowler
Witch
Wizard Witch Electro Dragon Bowler
Wizard Witch Electro Dragon Bowler
Wizard Witch Electro Dragon
Electro Dragon Zappies Wizard Freeze Witch
Bowler
Wizard Electro Dragon
Zappies Freeze Electro Dragon
Wizard Bowler
Zappies Freeze Witch Electro Dragon
Zappies Wizard Witch Electro Dragon
Freeze
Wizard Electro Dragon Bowler
Wizard Electro Dragon Bowler
Electro Dragon
Electro Dragon Zappies Freeze Witch Bowler
Zappies Witch Electro Dragon
Electro Dragon Freeze Witch Bowler

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