My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Zappies Skeleton Army Electro Dragon
Zap
Zappies Skeleton Army Sparky
Barbarian Barrel
Zappies Skeleton Army Electro Wizard Sparky
The Log
Zappies Skeleton Army Sparky
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Zappies Skeleton Army Electro Dragon Electro Wizard Sparky
Fireball
Zappies Skeleton Army Electro Dragon Electro Wizard Sparky
Poison
Zappies Skeleton Army Electro Dragon Electro Wizard Sparky
Lightning
Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon Electro Giant The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Zappies Freeze Electro Wizard Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Zappies Freeze

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Electro Dragon
Skeleton Army
Sparky
Freeze
Electro Dragon
Zappies Sparky
Electro Giant
Sparky
The Log
Sparky
Electro Wizard
Sparky
Sparky
Skeleton Army Electro Dragon Electro Giant The Log Electro Wizard

Defense Synergies 0 15

Zappies
Skeleton Army Electro Giant The Log Electro Wizard
Skeleton Army
Zappies Freeze Electro Dragon The Log Electro Wizard Sparky
Freeze
Skeleton Army Electro Wizard Sparky
Electro Dragon
Skeleton Army The Log Electro Wizard
Electro Giant
Zappies
The Log
Zappies Skeleton Army Electro Dragon Electro Wizard Sparky
Electro Wizard
Zappies Skeleton Army Freeze Electro Dragon The Log
Sparky
Skeleton Army Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Electro Dragon The Log Electro Wizard Sparky
Skeleton Army Sparky Zappies Electro Dragon The Log Electro Wizard
Skeleton Army Sparky Zappies Freeze Electro Dragon Electro Wizard
Skeleton Army Sparky Zappies Electro Dragon Electro Wizard
Skeleton Army The Log Sparky
Skeleton Army Freeze The Log Zappies Electro Dragon Electro Wizard
Electro Wizard Zappies Freeze Electro Dragon
Electro Dragon Electro Giant The Log Electro Wizard Sparky
Zappies Sparky Skeleton Army
Skeleton Army Zappies Electro Wizard Sparky
Skeleton Army Electro Wizard Zappies Freeze Electro Dragon Electro Giant The Log
Zappies Electro Dragon Electro Wizard
Skeleton Army Sparky Zappies Freeze Electro Dragon The Log Electro Wizard
Skeleton Army Sparky Zappies Freeze Electro Dragon The Log Electro Wizard
Skeleton Army Sparky Zappies Electro Wizard
Skeleton Army Zappies Freeze Electro Giant The Log Electro Wizard Sparky
Sparky Zappies Skeleton Army Electro Dragon Electro Wizard
Zappies Skeleton Army Electro Dragon The Log Electro Wizard
Freeze The Log Zappies Electro Dragon Electro Wizard
Sparky Zappies Electro Wizard
Skeleton Army Zappies Electro Dragon Electro Giant The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Electro Giant Electro Wizard Sparky
Electro Wizard Electro Dragon The Log
Zappies Skeleton Army Electro Dragon The Log Electro Wizard Sparky
Skeleton Army Zappies The Log Electro Wizard Sparky
Zappies Skeleton Army Sparky
Electro Giant Zappies Freeze Electro Dragon Electro Wizard
Skeleton Army Sparky Zappies Electro Wizard
Zappies Skeleton Army Sparky
Freeze Electro Dragon Electro Wizard Zappies Skeleton Army The Log Sparky
Zappies Skeleton Army Sparky
Zappies Electro Dragon Sparky
Skeleton Army Electro Giant The Log Electro Wizard
Skeleton Army Zappies Sparky
Zappies Skeleton Army Electro Dragon Electro Giant Sparky
Zappies Skeleton Army Electro Dragon Electro Giant Electro Wizard Sparky Freeze The Log
Zappies Freeze Electro Dragon Electro Giant The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon The Log Sparky
Electro Dragon The Log Electro Wizard
Electro Dragon The Log Sparky
Freeze The Log Sparky
The Log Sparky
Electro Giant Freeze Electro Dragon
The Log Sparky
The Log Freeze Electro Dragon
The Log Electro Dragon
Electro Dragon Electro Wizard Sparky
Electro Dragon The Log Electro Wizard Sparky
Electro Dragon
The Log Sparky
Freeze Electro Dragon
The Log Sparky
Electro Dragon The Log Sparky
Electro Dragon The Log Sparky
Freeze Sparky
Sparky
Electro Dragon The Log Electro Wizard Sparky
Electro Dragon Electro Giant The Log
The Log Sparky
The Log Sparky
Electro Dragon The Log
Freeze Electro Giant The Log Electro Dragon Sparky
The Log Electro Dragon Electro Wizard Sparky
Electro Dragon The Log Sparky
The Log Sparky
Electro Dragon Electro Giant Electro Wizard Sparky
Electro Dragon Electro Wizard Zappies Freeze Electro Giant
Sparky
Electro Dragon The Log Sparky
Zappies Freeze Electro Dragon Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Zappies Skeleton Army Freeze Electro Dragon
Zappies Electro Dragon Electro Wizard
Freeze
The Log
Electro Dragon Electro Wizard Sparky
The Log Electro Dragon
Electro Giant Sparky
Electro Dragon Sparky
Electro Dragon Electro Giant Zappies Freeze The Log Electro Wizard Sparky
Zappies Electro Dragon Electro Wizard
Electro Dragon Freeze Electro Giant The Log Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: