My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Baby Dragon Bowler Golem Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Zappies Skeleton Army Baby Dragon Princess Inferno Dragon
Zap
Zappies Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Zappies Skeleton Army Princess
The Log
Zappies Skeleton Army Princess
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army Princess
Royal Delivery
Zappies Skeleton Army Baby Dragon Bowler Princess Inferno Dragon
Fireball
Zappies Skeleton Army Baby Dragon Bowler Princess Inferno Dragon
Poison
Zappies Skeleton Army Princess
Lightning
Baby Dragon Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Bowler Golem Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Zappies Baby Dragon Inferno Dragon Bowler Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Princess Zappies Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Baby Dragon Bowler Golem Mega Knight
Skeleton Army
Baby Dragon
Golem Zappies Bowler Inferno Dragon Mega Knight
Bowler
Zappies Baby Dragon Princess
Golem
Baby Dragon Zappies
Princess
Bowler Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Zappies Baby Dragon Princess

Defense Synergies 0 10

Zappies
Skeleton Army Bowler Mega Knight
Skeleton Army
Zappies Princess Inferno Dragon
Baby Dragon
Bowler Inferno Dragon Mega Knight
Bowler
Zappies Baby Dragon
Golem
Princess
Skeleton Army Mega Knight
Inferno Dragon
Skeleton Army Baby Dragon Mega Knight
Mega Knight
Zappies Baby Dragon Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zappies Baby Dragon
Skeleton Army Inferno Dragon Zappies Mega Knight
Skeleton Army Bowler Mega Knight Zappies Inferno Dragon
Skeleton Army Inferno Dragon Zappies Bowler Mega Knight
Skeleton Army Bowler Princess Mega Knight
Skeleton Army Bowler Zappies Baby Dragon Mega Knight
Inferno Dragon Zappies Baby Dragon Princess
Bowler Baby Dragon Mega Knight
Zappies Inferno Dragon Skeleton Army Princess
Skeleton Army Zappies Bowler Mega Knight
Skeleton Army Zappies Baby Dragon Bowler Princess Mega Knight
Inferno Dragon Zappies Baby Dragon Princess
Skeleton Army Bowler Mega Knight Zappies
Skeleton Army Bowler Mega Knight Zappies Baby Dragon Princess
Skeleton Army Inferno Dragon Zappies Mega Knight
Skeleton Army Zappies Bowler Inferno Dragon Mega Knight
Mega Knight Zappies Skeleton Army Bowler
Mega Knight Zappies Skeleton Army Baby Dragon Bowler
Baby Dragon Zappies Bowler Princess Inferno Dragon Mega Knight
Zappies Inferno Dragon
Skeleton Army Bowler Mega Knight Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zappies Bowler
Baby Dragon Bowler Inferno Dragon Mega Knight
Zappies Skeleton Army Mega Knight Bowler
Skeleton Army Bowler Mega Knight Zappies
Zappies Skeleton Army Bowler Inferno Dragon Mega Knight
Zappies Baby Dragon Princess
Skeleton Army Zappies Bowler
Mega Knight Zappies Skeleton Army Inferno Dragon
Mega Knight Zappies Skeleton Army Baby Dragon Inferno Dragon
Zappies Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Zappies Bowler
Skeleton Army Mega Knight Bowler
Skeleton Army Bowler Mega Knight Zappies
Zappies Skeleton Army Baby Dragon Bowler Princess Mega Knight
Zappies Skeleton Army Baby Dragon Bowler Inferno Dragon
Bowler Mega Knight Zappies Baby Dragon Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Bowler Princess
Baby Dragon
Baby Dragon Bowler Mega Knight
Baby Dragon Princess
Baby Dragon Bowler Princess
Baby Dragon Bowler Princess
Bowler
Bowler Princess
Baby Dragon Princess
Baby Dragon Bowler Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Bowler Princess
Baby Dragon Bowler Princess Mega Knight
Baby Dragon Bowler Princess Mega Knight
Baby Dragon Bowler Princess Mega Knight
Baby Dragon Bowler Mega Knight
Princess
Bowler
Baby Dragon
Baby Dragon Bowler Princess Mega Knight
Inferno Dragon
Baby Dragon Bowler Princess
Baby Dragon Bowler Princess Mega Knight
Baby Dragon
Baby Dragon Princess
Zappies
Bowler
Mega Knight
Zappies Princess
Mega Knight
Bowler Princess
Zappies Skeleton Army Princess
Zappies Baby Dragon Princess
Baby Dragon Bowler Princess Mega Knight
Baby Dragon Bowler Princess
Mega Knight
Zappies Baby Dragon Bowler Princess
Zappies Princess
Baby Dragon Bowler Princess Mega Knight

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