My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Zappies Royal Ghost Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Lava Hound
Giant Snowball
Tombstone Zappies Ram Rider Lava Hound
Zap
Tombstone Zappies Ram Rider Lava Hound
Barbarian Barrel
Tombstone Bomb Tower Zappies Royal Ghost
The Log
Tombstone Zappies Ram Rider
Earthquake
Tombstone Bomb Tower Zappies
Arrows
Tombstone Zappies Lava Hound
Royal Delivery
Zappies Royal Ghost Ram Rider Lava Hound
Fireball
Tombstone Bomb Tower Zappies Ram Rider Lava Hound
Poison
Tombstone Bomb Tower Zappies Lava Hound
Lightning
Tombstone Bomb Tower Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Earthquake Royal Ghost Bomb Tower Zappies Ram Rider Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Tombstone Earthquake Royal Ghost Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Earthquake
Ram Rider Lava Hound
Bomb Tower
Zappies
Royal Ghost Ram Rider Lava Hound
Rocket
Lava Hound
Royal Ghost
Zappies Ram Rider
Ram Rider
Earthquake Zappies Royal Ghost
Lava Hound
Earthquake Zappies Rocket

Defense Synergies 0 6

Tombstone
Earthquake Zappies Rocket Ram Rider
Earthquake
Tombstone Bomb Tower Zappies
Bomb Tower
Earthquake
Zappies
Tombstone Earthquake
Rocket
Tombstone
Royal Ghost
Ram Rider
Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Tombstone Zappies Ram Rider
Bomb Tower Tombstone Zappies Ram Rider
Bomb Tower Rocket Ram Rider Tombstone Zappies
Bomb Tower Tombstone Zappies Ram Rider
Tombstone Earthquake Bomb Tower Rocket
Earthquake Bomb Tower Zappies Royal Ghost
Rocket Ram Rider Tombstone Bomb Tower Zappies
Earthquake Rocket Bomb Tower Ram Rider
Zappies Tombstone Bomb Tower
Zappies Royal Ghost
Tombstone Earthquake Bomb Tower Zappies Royal Ghost Ram Rider
Zappies Ram Rider
Tombstone Bomb Tower Earthquake Zappies Rocket Ram Rider
Bomb Tower Rocket Tombstone Earthquake Zappies Royal Ghost
Tombstone Bomb Tower Zappies Ram Rider
Bomb Tower Rocket Zappies Ram Rider
Bomb Tower Tombstone Zappies
Tombstone Bomb Tower Zappies Royal Ghost Ram Rider
Earthquake Bomb Tower Tombstone Zappies Royal Ghost Ram Rider
Bomb Tower Zappies Ram Rider
Royal Ghost Earthquake Bomb Tower Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Zappies Royal Ghost
Bomb Tower Rocket Royal Ghost
Tombstone Zappies Bomb Tower Rocket Ram Rider
Rocket Zappies Ram Rider
Tombstone Zappies Ram Rider
Rocket Bomb Tower Zappies Ram Rider
Rocket Tombstone Bomb Tower Zappies Ram Rider
Bomb Tower Zappies
Rocket Tombstone Bomb Tower Zappies
Tombstone Zappies
Tombstone Bomb Tower Zappies
Rocket
Rocket Tombstone Bomb Tower Zappies Ram Rider
Bomb Tower Zappies
Tombstone Zappies Bomb Tower Rocket
Earthquake Bomb Tower Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket Royal Ghost
Royal Ghost Ram Rider
Earthquake Rocket
Earthquake Rocket
Rocket Earthquake
Rocket Ram Rider
Earthquake
Earthquake Ram Rider
Ram Rider
Rocket
Rocket Earthquake Ram Rider
Rocket
Earthquake Rocket
Earthquake Rocket
Earthquake
Earthquake Rocket
Earthquake Rocket
Earthquake Rocket
Rocket
Rocket Earthquake
Rocket Earthquake
Rocket Earthquake
Rocket
Rocket
Earthquake Rocket
Earthquake
Earthquake Royal Ghost Ram Rider
Ram Rider
Rocket
Rocket Zappies
Earthquake Rocket
Rocket Zappies
Rocket Earthquake
Earthquake Tombstone Zappies Rocket
Rocket Zappies Ram Rider
Rocket
Earthquake
Rocket
Zappies Rocket
Zappies Rocket
Rocket Royal Ghost

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