My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Sparky Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Sparky Mighty Miner
Giant Snowball
Skeleton Army Mighty Miner
Zap
Skeleton Army Bandit Sparky Mighty Miner
Barbarian Barrel
Wizard Skeleton Army Bandit Sparky
The Log
Skeleton Army Bandit Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Bandit Sparky
Fireball
Wizard Skeleton Army Bandit Sparky Mighty Miner
Poison
Wizard Skeleton Army Sparky
Lightning
Wizard Bandit Sparky Mighty Miner
Rocket
Wizard Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Sparky Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Bandit Mighty Miner Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Tornado Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Bandit Mega Knight Mighty Miner
Wizard
Tornado Bandit Sparky Mega Knight
Skeleton Army
Sparky
Tornado
Zap Wizard Sparky Mega Knight
Bandit
Zap Wizard Mega Knight
Sparky
Zap Tornado Wizard Skeleton Army
Mega Knight
Zap Wizard Tornado Bandit
Mighty Miner
Zap

Defense Synergies 3 14

Zap
Mega Knight Skeleton Army Tornado Bandit Sparky Mighty Miner
Wizard
Tornado Skeleton Army Bandit Mega Knight Mighty Miner
Skeleton Army
Zap Wizard Bandit Sparky
Tornado
Wizard Sparky Zap Sparky Mega Knight
Bandit
Zap Wizard Skeleton Army Mega Knight
Sparky
Tornado Zap Skeleton Army Tornado
Mega Knight
Zap Wizard Tornado Bandit
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Skeleton Army Sparky Zap Bandit Mega Knight
Skeleton Army Tornado Sparky Mega Knight Bandit
Skeleton Army Sparky Bandit Mega Knight
Skeleton Army Tornado Sparky Mega Knight
Skeleton Army Tornado Zap Bandit Mega Knight
Tornado Zap Wizard
Zap Bandit Sparky Mega Knight
Sparky Mighty Miner Skeleton Army Tornado
Skeleton Army Tornado Bandit Sparky Mega Knight
Skeleton Army Zap Wizard Tornado Bandit Mega Knight
Zap Wizard Tornado
Skeleton Army Sparky Mega Knight Zap Wizard Bandit
Wizard Skeleton Army Sparky Mega Knight Zap Tornado
Skeleton Army Sparky Bandit Mega Knight
Skeleton Army Tornado Zap Bandit Sparky Mega Knight
Wizard Sparky Mega Knight Skeleton Army Tornado
Mega Knight Zap Wizard Skeleton Army Tornado Bandit
Zap Wizard Tornado Bandit Mega Knight
Sparky Tornado
Wizard Skeleton Army Mega Knight Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Bandit Sparky
Bandit Zap Wizard Mega Knight
Skeleton Army Bandit Mega Knight Zap Sparky
Skeleton Army Mega Knight Zap Tornado Bandit Sparky
Skeleton Army Bandit Sparky Mega Knight Mighty Miner
Wizard Zap Tornado
Skeleton Army Sparky Bandit
Mega Knight Mighty Miner Skeleton Army Sparky
Zap Mega Knight Skeleton Army Tornado Bandit Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight Zap Tornado
Skeleton Army Mega Knight Wizard Bandit Sparky
Wizard Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Zap Tornado Mighty Miner
Mega Knight Zap Wizard Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Zap Tornado Bandit
Bandit Sparky
Sparky
Wizard Zap Sparky Mega Knight
Wizard Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Tornado Sparky
Zap Wizard Tornado Bandit Sparky
Zap Wizard Tornado
Bandit Sparky
Bandit
Zap Sparky
Zap Wizard Bandit Sparky
Wizard Bandit Sparky Mega Knight
Tornado Sparky
Sparky
Zap Wizard Bandit Sparky Mega Knight
Zap Wizard Tornado Mega Knight
Sparky Mega Knight
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky Mega Knight
Zap Wizard Tornado Bandit Sparky
Zap Wizard Tornado Bandit Sparky Mega Knight
Zap Tornado Bandit Sparky
Zap Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Wizard Bandit Sparky Mega Knight
Zap Sparky
Mighty Miner Sparky Mega Knight
Wizard Sparky
Zap Skeleton Army Bandit
Zap Wizard Tornado
Wizard Sparky Mega Knight
Zap Wizard
Zap Tornado Sparky
Sparky Mega Knight
Zap Tornado Sparky
Zap Tornado
Zap Tornado Bandit Sparky Mega Knight

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