My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Giant Skeleton Lumberjack
The Log
Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Giant Skeleton Lumberjack
Fireball
Wizard Skeleton Army Lumberjack
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Valkyrie Lumberjack Golden Knight Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Giant Skeleton The Log Lumberjack
Valkyrie
Lumberjack Zap Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton Lumberjack
Skeleton Army
Giant Skeleton
Zap Valkyrie Wizard The Log Lumberjack
The Log
Zap Giant Skeleton Lumberjack
Lumberjack
Valkyrie Zap Wizard Giant Skeleton The Log
Golden Knight

Defense Synergies 0 21

Zap
Valkyrie Skeleton Army Giant Skeleton The Log Lumberjack Golden Knight
Valkyrie
Zap Wizard The Log Lumberjack
Wizard
Valkyrie Skeleton Army Giant Skeleton The Log Lumberjack Golden Knight
Skeleton Army
Zap Wizard Giant Skeleton The Log Lumberjack
Giant Skeleton
Zap Wizard Skeleton Army The Log Lumberjack
The Log
Zap Valkyrie Wizard Skeleton Army Giant Skeleton Lumberjack Golden Knight
Lumberjack
Zap Valkyrie Wizard Skeleton Army Giant Skeleton The Log
Golden Knight
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Golden Knight
Skeleton Army Lumberjack Zap Valkyrie The Log
Skeleton Army Lumberjack Valkyrie Giant Skeleton
Skeleton Army Lumberjack Valkyrie
Valkyrie Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army The Log Zap Valkyrie Lumberjack
Zap Wizard
Zap Valkyrie Giant Skeleton The Log Golden Knight
Skeleton Army Lumberjack
Skeleton Army Valkyrie Giant Skeleton Lumberjack
Valkyrie Skeleton Army Zap Wizard Giant Skeleton The Log Lumberjack
Zap Wizard
Skeleton Army Lumberjack Zap Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Skeleton Army Zap The Log Lumberjack Golden Knight
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Wizard Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Wizard Skeleton Army The Log Lumberjack Golden Knight
Zap Valkyrie Wizard The Log Giant Skeleton Lumberjack
Lumberjack
Valkyrie Wizard Skeleton Army Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Giant Skeleton
Zap Valkyrie Wizard The Log Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap Valkyrie The Log Golden Knight
Valkyrie Skeleton Army Giant Skeleton Lumberjack Zap The Log
Giant Skeleton Valkyrie Skeleton Army Lumberjack
Wizard Zap
Skeleton Army Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Skeleton Army Lumberjack
Zap Giant Skeleton Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie Giant Skeleton Lumberjack Golden Knight
Skeleton Army Zap Valkyrie Giant Skeleton The Log
Skeleton Army Giant Skeleton Valkyrie Wizard Lumberjack Golden Knight
Wizard Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Giant Skeleton The Log Lumberjack Golden Knight
Valkyrie Zap Wizard Giant Skeleton The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log Golden Knight
Zap The Log Golden Knight
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Golden Knight
Lumberjack
Zap Valkyrie Wizard The Log Golden Knight
Zap Wizard
The Log Golden Knight
Zap The Log
Zap Wizard The Log Golden Knight
Wizard The Log
Zap Wizard The Log
Zap Valkyrie Wizard The Log Golden Knight
Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard Golden Knight
Zap Wizard The Log Golden Knight
Zap The Log Golden Knight
Zap Wizard
Zap Wizard
Zap Wizard The Log
Zap
Giant Skeleton
Wizard The Log
Zap Skeleton Army
Zap Wizard
The Log
Valkyrie Wizard Lumberjack
The Log Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton The Log Golden Knight
Zap
Zap Giant Skeleton The Log Golden Knight

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