My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Balloon Lumberjack
Zap
Dark Prince Balloon
Barbarian Barrel
Valkyrie Bomb Tower Dark Prince Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Bomb Tower
Arrows
Royal Delivery
Valkyrie Dark Prince Balloon Electro Wizard Lumberjack
Fireball
Bomb Tower Balloon Electro Wizard Lumberjack
Poison
Bomb Tower Balloon Electro Wizard
Lightning
Valkyrie Bomb Tower Dark Prince Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Valkyrie Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Valkyrie Bomb Tower Dark Prince Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Earthquake Valkyrie Bomb Tower

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Balloon Electro Wizard Valkyrie Dark Prince Lumberjack
Earthquake
Zap Dark Prince Balloon
Valkyrie
Balloon Lumberjack Zap Dark Prince Electro Wizard
Bomb Tower
Dark Prince
Zap Earthquake Valkyrie Balloon Electro Wizard Lumberjack
Balloon
Zap Valkyrie Lumberjack Earthquake Dark Prince Electro Wizard
Electro Wizard
Zap Valkyrie Dark Prince Balloon Lumberjack
Lumberjack
Valkyrie Balloon Zap Dark Prince Electro Wizard

Defense Synergies 2 11

Zap
Bomb Tower Electro Wizard Earthquake Valkyrie Dark Prince Lumberjack
Earthquake
Zap Bomb Tower
Valkyrie
Zap Bomb Tower Electro Wizard Lumberjack
Bomb Tower
Zap Earthquake Valkyrie Electro Wizard
Dark Prince
Zap Electro Wizard
Balloon
Electro Wizard
Zap Valkyrie Bomb Tower Dark Prince Lumberjack
Lumberjack
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Valkyrie Electro Wizard
Bomb Tower Lumberjack Zap Valkyrie Dark Prince Electro Wizard
Bomb Tower Lumberjack Valkyrie Dark Prince Electro Wizard
Bomb Tower Lumberjack Valkyrie Dark Prince Electro Wizard
Earthquake Valkyrie Bomb Tower Dark Prince Lumberjack
Zap Earthquake Valkyrie Bomb Tower Dark Prince Electro Wizard Lumberjack
Electro Wizard Zap Bomb Tower
Earthquake Zap Valkyrie Bomb Tower Electro Wizard
Bomb Tower Lumberjack
Valkyrie Dark Prince Electro Wizard Lumberjack
Valkyrie Electro Wizard Zap Earthquake Bomb Tower Dark Prince Lumberjack
Zap Electro Wizard
Bomb Tower Lumberjack Zap Earthquake Valkyrie Dark Prince Electro Wizard
Valkyrie Bomb Tower Zap Earthquake Dark Prince Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Bomb Tower Zap Electro Wizard Lumberjack
Bomb Tower Valkyrie Dark Prince Electro Wizard Lumberjack
Bomb Tower Zap Valkyrie Dark Prince Electro Wizard Lumberjack
Zap Earthquake Valkyrie Bomb Tower Dark Prince Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Valkyrie Dark Prince Earthquake Bomb Tower Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Dark Prince Electro Wizard
Electro Wizard Zap Valkyrie Bomb Tower Lumberjack
Lumberjack Zap Valkyrie Bomb Tower Dark Prince Electro Wizard
Valkyrie Dark Prince Lumberjack Zap Electro Wizard
Valkyrie Dark Prince Lumberjack
Zap Bomb Tower Electro Wizard
Dark Prince Valkyrie Bomb Tower Electro Wizard Lumberjack
Valkyrie Bomb Tower Dark Prince Lumberjack
Zap Electro Wizard Valkyrie Bomb Tower Dark Prince
Valkyrie Bomb Tower Dark Prince Lumberjack
Zap Valkyrie Dark Prince Electro Wizard
Dark Prince Valkyrie Bomb Tower Lumberjack
Valkyrie Bomb Tower
Electro Wizard Zap Valkyrie Bomb Tower Dark Prince Lumberjack
Valkyrie Zap Earthquake Bomb Tower Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Zap Electro Wizard
Earthquake
Earthquake Valkyrie Dark Prince
Zap Earthquake Valkyrie Dark Prince
Zap
Earthquake
Earthquake Zap
Zap
Electro Wizard Lumberjack
Zap Earthquake Valkyrie Dark Prince Electro Wizard
Zap
Earthquake
Earthquake
Earthquake Zap
Earthquake Zap
Earthquake
Earthquake
Zap Earthquake Dark Prince Electro Wizard
Zap Earthquake Valkyrie
Earthquake
Earthquake Zap
Zap Earthquake Valkyrie Dark Prince
Zap Earthquake Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Earthquake
Zap Electro Wizard
Earthquake
Zap Earthquake Electro Wizard Dark Prince
Zap Electro Wizard
Valkyrie Dark Prince Electro Wizard Lumberjack
Zap Earthquake
Zap
Dark Prince
Zap Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard

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