My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Clone Dark Prince
Giant Snowball
Goblin Barrel Skeleton Army Clone
Zap
Goblin Barrel Skeleton Army Clone Dark Prince
Barbarian Barrel
Goblin Barrel Skeleton Army Clone Dark Prince Executioner
The Log
Goblin Barrel Skeleton Army Clone Dark Prince
Earthquake
Goblin Barrel Skeleton Army Clone
Arrows
Goblin Barrel Skeleton Army Clone
Royal Delivery
Goblin Barrel Skeleton Army Clone Dark Prince Executioner P.E.K.K.A
Fireball
Goblin Barrel Skeleton Army Clone Executioner
Poison
Skeleton Army Clone Executioner
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Barrel Skeleton Army Clone Dark Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Dark Prince Executioner
Rage
Dark Prince
Goblin Barrel
Dark Prince Skeleton Army Clone P.E.K.K.A
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Goblin Barrel
Dark Prince
Goblin Barrel Zap Rage Executioner
Executioner
Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Goblin Barrel Executioner

Defense Synergies 0 6

Zap
Skeleton Army Dark Prince Executioner P.E.K.K.A
Rage
Goblin Barrel
Skeleton Army
Zap Executioner
Clone
Dark Prince
Zap Executioner
Executioner
Zap Skeleton Army Dark Prince
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army P.E.K.K.A Zap Dark Prince Executioner
Skeleton Army P.E.K.K.A Dark Prince Executioner
Skeleton Army P.E.K.K.A Dark Prince
Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Zap Dark Prince Executioner
Zap Executioner
Zap P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Dark Prince
Skeleton Army Executioner Zap Dark Prince
Executioner Zap
Skeleton Army P.E.K.K.A Zap Dark Prince
Skeleton Army Executioner Zap Dark Prince P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Skeleton Army Dark Prince Executioner P.E.K.K.A
Zap Skeleton Army Dark Prince Executioner
Zap Executioner Dark Prince
P.E.K.K.A
Skeleton Army Dark Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince P.E.K.K.A
Zap Executioner
Skeleton Army P.E.K.K.A Zap Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Dark Prince Executioner
Executioner Zap
Skeleton Army Dark Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Dark Prince
Zap P.E.K.K.A Skeleton Army Dark Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince
Skeleton Army P.E.K.K.A Zap Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Executioner
Skeleton Army Executioner
Skeleton Army Zap Dark Prince Executioner P.E.K.K.A
Executioner Zap Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Dark Prince
Executioner Zap Dark Prince
Executioner Zap
Executioner
Zap Executioner
Zap
Zap Dark Prince
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Zap Dark Prince Executioner
Zap
Zap
Zap Dark Prince Executioner
Zap Executioner
Zap
Zap
Zap Executioner
Zap
Zap
Zap
P.E.K.K.A
Zap Skeleton Army Dark Prince
Zap Executioner
Dark Prince Executioner
Zap Executioner
Zap
Dark Prince Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Dark Prince Executioner

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