My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Fisherman
Giant Snowball
Tombstone Hog Rider Fisherman
Zap
Royal Giant Tombstone Fisherman
Barbarian Barrel
Tombstone Executioner
The Log
Royal Giant Tombstone Mini P.E.K.K.A Hog Rider Fisherman
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Mini P.E.K.K.A Hog Rider Executioner Fisherman
Fireball
Tombstone Hog Rider Executioner Fisherman
Poison
Tombstone Executioner Fisherman
Lightning
Tombstone Mini P.E.K.K.A Executioner Fisherman
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Fisherman Mini P.E.K.K.A Hog Rider Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Tornado Fisherman

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Royal Giant Mini P.E.K.K.A Executioner Fisherman
Royal Giant
Fisherman Zap Hog Rider Tornado Executioner
Tombstone
Mini P.E.K.K.A
Zap Hog Rider Tornado
Hog Rider
Zap Royal Giant Mini P.E.K.K.A Tornado Executioner
Tornado
Zap Executioner Royal Giant Mini P.E.K.K.A Hog Rider
Executioner
Tornado Zap Royal Giant Hog Rider
Fisherman
Royal Giant Zap

Defense Synergies 2 7

Zap
Mini P.E.K.K.A Tombstone Tornado Executioner Fisherman
Royal Giant
Tombstone
Zap
Mini P.E.K.K.A
Zap Tornado Executioner Fisherman
Hog Rider
Tornado
Executioner Zap Mini P.E.K.K.A
Executioner
Tornado Zap Mini P.E.K.K.A
Fisherman
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Executioner
Mini P.E.K.K.A Zap Tombstone Executioner Fisherman
Mini P.E.K.K.A Tornado Fisherman Tombstone Executioner
Mini P.E.K.K.A Tombstone Fisherman
Tombstone Mini P.E.K.K.A Tornado
Tornado Zap Executioner
Tornado Zap Tombstone Executioner
Zap
Mini P.E.K.K.A Tombstone Tornado Fisherman
Tornado Mini P.E.K.K.A Fisherman
Executioner Zap Tombstone Tornado Fisherman
Executioner Zap Tornado
Tombstone Mini P.E.K.K.A Zap
Executioner Zap Tombstone Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Tombstone
Tornado Zap Mini P.E.K.K.A Fisherman
Tombstone Mini P.E.K.K.A Tornado Executioner Fisherman
Tombstone Zap Tornado Executioner Fisherman
Zap Tornado Executioner Tombstone Fisherman
Mini P.E.K.K.A Tornado Fisherman
Mini P.E.K.K.A Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Fisherman
Zap Mini P.E.K.K.A Executioner Fisherman
Tombstone Zap Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Zap Tornado Fisherman
Tombstone Mini P.E.K.K.A Executioner Fisherman
Executioner Zap Tornado
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Fisherman
Zap Tombstone Mini P.E.K.K.A Tornado
Tombstone
Tombstone Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Tombstone Executioner
Executioner
Tombstone Zap Mini P.E.K.K.A Tornado Executioner Fisherman
Executioner Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Fisherman
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado Fisherman
Mini P.E.K.K.A Tornado Fisherman
Zap Tornado Fisherman
Zap Tornado Executioner
Executioner Fisherman
Fisherman
Zap Fisherman
Zap Executioner
Executioner
Tornado
Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Executioner Fisherman
Zap Tornado
Tornado
Tornado Fisherman
Zap
Zap Tornado Executioner
Fisherman
Zap Tornado Executioner Fisherman
Zap Tornado Fisherman
Zap Tornado Fisherman
Zap Tornado Executioner
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Tombstone
Zap Tornado Executioner
Mini P.E.K.K.A Executioner
Zap Executioner
Zap Tornado
Executioner
Zap Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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