My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Tombstone Flying Machine Zappies Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone Flying Machine Zappies
Zap
Royal Giant Tombstone Flying Machine Zappies
Barbarian Barrel
Rascals Tombstone Zappies
The Log
Rascals Royal Giant Tombstone Zappies
Earthquake
Tombstone Zappies
Arrows
Rascals Tombstone Flying Machine Zappies
Royal Delivery
Rascals Flying Machine Zappies Bowler
Fireball
Rascals Tombstone Flying Machine Zappies Bowler
Poison
Rascals Tombstone Flying Machine Zappies
Lightning
Tombstone Bowler
Rocket
Rascals Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Fireball Flying Machine Zappies Rascals Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tombstone Fireball Flying Machine

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Flying Machine Zappies Bowler
Rascals
Flying Machine Zappies
Royal Giant
Fireball Zap Flying Machine Zappies Bowler
Tombstone
Fireball
Zap Royal Giant
Flying Machine
Zap Rascals Royal Giant Zappies Bowler
Zappies
Zap Rascals Royal Giant Flying Machine Bowler
Bowler
Zap Royal Giant Flying Machine Zappies

Defense Synergies 1 12

Zap
Fireball Rascals Tombstone Flying Machine Zappies Bowler
Rascals
Zap
Royal Giant
Tombstone
Zap Fireball Flying Machine Zappies
Fireball
Zap Tombstone Zappies
Flying Machine
Zap Tombstone Zappies Bowler
Zappies
Zap Tombstone Fireball Flying Machine Bowler
Bowler
Zap Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tombstone Fireball Flying Machine Zappies
Zap Rascals Tombstone Flying Machine Zappies
Bowler Rascals Tombstone Zappies
Rascals Tombstone Zappies Bowler
Tombstone Fireball Bowler
Fireball Bowler Zap Rascals Flying Machine Zappies
Zap Rascals Tombstone Fireball Flying Machine Zappies
Bowler Zap Rascals Fireball Flying Machine
Zappies Rascals Tombstone
Rascals Zappies Bowler
Zap Rascals Tombstone Fireball Flying Machine Zappies Bowler
Zap Rascals Fireball Flying Machine Zappies
Tombstone Bowler Zap Rascals Fireball Flying Machine Zappies
Fireball Bowler Zap Rascals Tombstone Zappies
Rascals Tombstone Zappies
Zap Rascals Fireball Zappies Bowler
Rascals Tombstone Fireball Zappies Bowler
Tombstone Fireball Zap Rascals Flying Machine Zappies Bowler
Zap Rascals Tombstone Fireball Flying Machine Zappies Bowler
Zappies
Rascals Bowler Fireball Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Tombstone Fireball Zappies Bowler
Fireball Zap Flying Machine Bowler
Tombstone Zappies Zap Rascals Bowler
Bowler Zap Rascals Fireball Zappies
Rascals Tombstone Zappies Bowler
Fireball Zap Rascals Flying Machine Zappies
Rascals Tombstone Fireball Flying Machine Zappies Bowler
Rascals Zappies
Zap Tombstone Fireball Flying Machine Zappies
Tombstone Zappies
Rascals Tombstone Flying Machine Zappies Bowler
Zap Fireball Bowler
Rascals Bowler Tombstone Fireball Zappies
Rascals Fireball Flying Machine Zappies Bowler
Rascals Tombstone Zappies Zap Fireball Flying Machine Bowler
Bowler Zap Rascals Fireball Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Flying Machine
Fireball Zap Flying Machine Bowler
Fireball Flying Machine
Rascals Fireball Flying Machine
Fireball Zap Bowler
Fireball Zap Flying Machine
Flying Machine Bowler
Fireball Zap Flying Machine Bowler
Fireball Zap Flying Machine
Fireball Bowler
Zap Fireball Flying Machine Bowler
Fireball Zap Flying Machine
Flying Machine Fireball Bowler
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball
Zap Fireball Flying Machine Bowler
Zap Fireball Flying Machine Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball Flying Machine
Zap Fireball Bowler
Fireball Zap Flying Machine Bowler
Fireball Zap Flying Machine Bowler
Fireball Zap
Zap Fireball Flying Machine
Zap Fireball Flying Machine Zappies
Fireball Bowler
Zap Fireball
Zap Fireball Zappies
Fireball Bowler
Zap Tombstone Fireball Flying Machine Zappies
Fireball Zap Flying Machine Zappies
Fireball
Fireball Rascals Flying Machine Bowler
Zap Fireball Flying Machine Bowler
Zap Fireball
Flying Machine
Zap Rascals Fireball Flying Machine Zappies Bowler
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: