My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Ice Golem Flying Machine Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Ice Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Flying Machine Fisherman
Zap
Royal Giant Flying Machine Fisherman
Barbarian Barrel
Rascals Electro Wizard
The Log
Rascals Royal Giant Fisherman
Earthquake
Arrows
Rascals Flying Machine
Royal Delivery
Rascals Flying Machine Fisherman Electro Wizard
Fireball
Rascals Flying Machine Fisherman Electro Wizard
Poison
Rascals Flying Machine Fisherman Electro Wizard
Lightning
Ice Golem Fisherman Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Fisherman Flying Machine Poison Electro Wizard Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Fisherman Flying Machine

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Ice Golem Flying Machine Poison Fisherman
Rascals
Flying Machine Electro Wizard
Royal Giant
Poison Fisherman Zap Ice Golem Flying Machine Electro Wizard
Ice Golem
Zap Royal Giant Flying Machine Electro Wizard
Flying Machine
Zap Rascals Royal Giant Ice Golem
Poison
Royal Giant Zap
Fisherman
Royal Giant Zap
Electro Wizard
Zap Rascals Royal Giant Ice Golem

Defense Synergies 1 12

Zap
Electro Wizard Rascals Ice Golem Flying Machine Poison Fisherman
Rascals
Zap
Royal Giant
Ice Golem
Zap Flying Machine Poison Fisherman Electro Wizard
Flying Machine
Zap Ice Golem Fisherman Electro Wizard
Poison
Zap Ice Golem Electro Wizard
Fisherman
Zap Ice Golem Flying Machine
Electro Wizard
Zap Ice Golem Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Flying Machine Electro Wizard
Zap Rascals Flying Machine Fisherman Electro Wizard
Fisherman Rascals Electro Wizard
Rascals Fisherman Electro Wizard
Poison
Zap Rascals Flying Machine Electro Wizard
Electro Wizard Zap Rascals Flying Machine Poison
Zap Rascals Ice Golem Flying Machine Poison Electro Wizard
Rascals Fisherman
Rascals Ice Golem Fisherman Electro Wizard
Poison Electro Wizard Zap Rascals Ice Golem Flying Machine Fisherman
Zap Rascals Flying Machine Poison Electro Wizard
Zap Rascals Flying Machine Electro Wizard
Zap Rascals Poison Electro Wizard
Rascals Electro Wizard
Zap Rascals Fisherman Electro Wizard
Rascals Poison Fisherman Electro Wizard
Zap Rascals Flying Machine Fisherman Electro Wizard
Zap Poison Rascals Ice Golem Flying Machine Fisherman Electro Wizard
Fisherman Electro Wizard
Rascals Flying Machine Poison Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Ice Golem Fisherman Electro Wizard
Poison Electro Wizard Zap Ice Golem Flying Machine Fisherman
Zap Rascals Ice Golem Fisherman Electro Wizard
Zap Rascals Ice Golem Fisherman Electro Wizard
Rascals Fisherman
Poison Zap Rascals Ice Golem Flying Machine Electro Wizard
Rascals Ice Golem Flying Machine Electro Wizard
Rascals Fisherman
Zap Electro Wizard Ice Golem Flying Machine Poison
Rascals Flying Machine
Zap Poison Electro Wizard
Rascals Ice Golem
Rascals Flying Machine
Rascals Electro Wizard Zap Ice Golem Flying Machine Poison Fisherman
Poison Zap Rascals Ice Golem Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Ice Golem Flying Machine
Poison Zap Flying Machine Fisherman Electro Wizard
Flying Machine Poison
Rascals Ice Golem Flying Machine Poison
Poison Zap
Poison Zap Ice Golem Flying Machine
Flying Machine Poison
Poison Zap Ice Golem Flying Machine
Poison Zap Flying Machine Fisherman
Poison Fisherman Electro Wizard
Poison Zap Flying Machine Fisherman Electro Wizard
Poison Zap Flying Machine
Flying Machine Poison Ice Golem Fisherman
Flying Machine Poison Fisherman
Zap Ice Golem Flying Machine Poison Fisherman
Zap Flying Machine Poison
Flying Machine Poison
Poison
Fisherman
Zap Flying Machine Poison Fisherman Electro Wizard
Zap Flying Machine Poison
Poison
Poison
Fisherman
Zap Flying Machine Poison
Zap Ice Golem Poison
Fisherman
Poison Zap Flying Machine Fisherman Electro Wizard
Zap Flying Machine Poison Fisherman
Poison Zap Fisherman
Poison Zap Ice Golem Flying Machine Electro Wizard
Zap Electro Wizard Flying Machine Poison
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Flying Machine
Poison Zap Flying Machine Electro Wizard
Poison Rascals Flying Machine Electro Wizard
Zap Ice Golem Flying Machine Poison
Zap Poison
Flying Machine
Zap Rascals Flying Machine Poison Electro Wizard
Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Electro Wizard

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