My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Ice Golem Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin
Zap
Firecracker Royal Giant Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Royal Giant Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Electro Wizard
Fireball
Firecracker Dart Goblin Electro Wizard
Poison
Firecracker Dart Goblin Electro Wizard
Lightning
Ice Golem Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Firecracker Dart Goblin Electro Wizard Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Firecracker Dart Goblin

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Royal Giant Ice Golem Dart Goblin Mega Knight
Firecracker
Zap Royal Giant Ice Golem Dart Goblin Mega Knight
Royal Giant
Firecracker Dart Goblin Lightning Zap Ice Golem Electro Wizard
Ice Golem
Zap Firecracker Royal Giant Dart Goblin Electro Wizard
Dart Goblin
Royal Giant Zap Firecracker Ice Golem Mega Knight
Lightning
Royal Giant
Electro Wizard
Zap Royal Giant Ice Golem Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Electro Wizard

Defense Synergies 3 12

Zap
Electro Wizard Mega Knight Firecracker Ice Golem Dart Goblin
Firecracker
Ice Golem Zap Dart Goblin Electro Wizard Mega Knight
Royal Giant
Ice Golem
Firecracker Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Zap Firecracker Ice Golem Electro Wizard Mega Knight
Lightning
Electro Wizard
Zap Firecracker Ice Golem Dart Goblin Mega Knight
Mega Knight
Zap Firecracker Ice Golem Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Ice Golem Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Mega Knight Dart Goblin Lightning Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Lightning Firecracker Mega Knight
Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Lightning Electro Wizard Zap Firecracker
Lightning Zap Ice Golem Dart Goblin Electro Wizard Mega Knight
Firecracker Ice Golem Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Firecracker Ice Golem Mega Knight
Zap Firecracker Dart Goblin Electro Wizard
Mega Knight Zap Lightning Electro Wizard
Mega Knight Zap Firecracker Dart Goblin Electro Wizard
Electro Wizard Mega Knight
Zap Lightning Electro Wizard Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Zap Firecracker Dart Goblin Electro Wizard
Zap Firecracker Ice Golem Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Ice Golem Electro Wizard
Electro Wizard Zap Firecracker Ice Golem Lightning Mega Knight
Mega Knight Zap Ice Golem Lightning Electro Wizard
Lightning Mega Knight Zap Ice Golem Electro Wizard
Mega Knight
Firecracker Zap Ice Golem Dart Goblin Electro Wizard
Ice Golem Dart Goblin Lightning Electro Wizard
Mega Knight
Zap Lightning Electro Wizard Mega Knight Firecracker Ice Golem
Dart Goblin
Mega Knight Dart Goblin
Lightning Mega Knight Zap Electro Wizard
Lightning Mega Knight Ice Golem
Firecracker Dart Goblin Mega Knight
Electro Wizard Zap Firecracker Ice Golem Dart Goblin Lightning
Mega Knight Zap Firecracker Ice Golem Dart Goblin Electro Wizard
Zap Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Ice Golem Dart Goblin
Firecracker Zap Dart Goblin Electro Wizard
Lightning Dart Goblin
Lightning Firecracker Ice Golem Dart Goblin
Zap Firecracker Mega Knight
Firecracker Zap Ice Golem Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Ice Golem Dart Goblin Lightning
Zap Firecracker Dart Goblin Lightning
Lightning Electro Wizard
Firecracker Lightning Zap Dart Goblin Electro Wizard
Lightning Zap Firecracker Dart Goblin
Lightning Firecracker Ice Golem Dart Goblin
Lightning Firecracker Dart Goblin
Lightning Zap Firecracker Ice Golem Dart Goblin
Lightning Zap Firecracker Dart Goblin
Lightning Firecracker Dart Goblin Mega Knight
Lightning
Lightning
Lightning Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Lightning Zap Firecracker Dart Goblin Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Firecracker Ice Golem Mega Knight
Firecracker Zap Dart Goblin Lightning Electro Wizard
Lightning Zap Mega Knight
Lightning Zap Firecracker Dart Goblin
Lightning Zap Firecracker Ice Golem Dart Goblin Electro Wizard
Zap Lightning Electro Wizard Firecracker Dart Goblin
Lightning
Lightning Zap Dart Goblin Mega Knight
Zap Lightning Firecracker Electro Wizard
Mega Knight
Firecracker Lightning
Zap Lightning Electro Wizard Dart Goblin
Lightning Zap Firecracker Dart Goblin Electro Wizard
Lightning Firecracker Dart Goblin Electro Wizard Mega Knight
Zap Firecracker Ice Golem Dart Goblin Lightning
Lightning Zap
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Lightning Electro Wizard
Firecracker Zap Dart Goblin Lightning Electro Wizard
Lightning Zap Firecracker Dart Goblin Electro Wizard Mega Knight
Lightning Firecracker Dart Goblin Mega Knight
Lightning

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