My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Guards Prince
Giant Snowball
Hog Rider Guards
Zap
Royal Giant Guards Prince
Barbarian Barrel
Guards Ice Wizard
The Log
Royal Giant Hog Rider Guards Prince
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Prince Ice Wizard
Fireball
Hog Rider Ice Wizard
Poison
Guards Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Guards Ice Wizard Fireball Hog Rider Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Guards Ice Wizard

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Royal Giant Barbarian Barrel Guards Ice Wizard
Royal Giant
Fireball Barbarian Barrel Ice Wizard Zap Hog Rider Guards
Fireball
Zap Royal Giant Hog Rider
Hog Rider
Zap Fireball Royal Giant Barbarian Barrel Guards Prince
Barbarian Barrel
Royal Giant Zap Hog Rider Prince Ice Wizard
Guards
Zap Royal Giant Hog Rider
Prince
Zap Hog Rider Barbarian Barrel Ice Wizard
Ice Wizard
Royal Giant Zap Barbarian Barrel Prince

Defense Synergies 2 11

Zap
Fireball Barbarian Barrel Guards Prince Ice Wizard
Royal Giant
Fireball
Zap Barbarian Barrel Ice Wizard
Hog Rider
Barbarian Barrel
Fireball Zap Guards Prince Ice Wizard
Guards
Zap Barbarian Barrel Prince Ice Wizard
Prince
Zap Barbarian Barrel Guards Ice Wizard
Ice Wizard
Zap Fireball Barbarian Barrel Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Barbarian Barrel
Zap Prince Ice Wizard
Prince Ice Wizard
Prince Guards Ice Wizard
Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel Zap Guards Ice Wizard
Zap Fireball Ice Wizard
Zap Fireball Barbarian Barrel
Prince Ice Wizard
Guards Barbarian Barrel Prince Ice Wizard
Guards Ice Wizard Zap Fireball Barbarian Barrel
Zap Fireball Ice Wizard
Prince Zap Fireball Guards Ice Wizard
Fireball Zap Barbarian Barrel Guards Prince
Prince
Zap Fireball Prince
Fireball Prince
Fireball Zap Barbarian Barrel Guards Prince Ice Wizard
Zap Barbarian Barrel Fireball Guards Ice Wizard
Prince
Fireball Barbarian Barrel Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Barbarian Barrel Prince
Fireball Zap Barbarian Barrel Prince
Guards Zap Prince
Guards Prince Zap Fireball Barbarian Barrel
Guards Prince
Fireball Zap Ice Wizard
Guards Prince Fireball Ice Wizard
Prince
Zap Fireball Barbarian Barrel Prince
Guards
Guards Prince
Zap Fireball Guards Prince
Prince Fireball Guards
Fireball
Guards Zap Fireball Barbarian Barrel Prince
Zap Fireball Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards Prince
Fireball Zap Barbarian Barrel
Fireball Zap Ice Wizard
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Zap
Fireball Guards Prince
Zap Fireball Barbarian Barrel Prince
Fireball Zap
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Prince
Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Prince
Zap Fireball Barbarian Barrel
Fireball Prince
Fireball
Prince
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Ice Wizard
Fireball Zap Barbarian Barrel Ice Wizard
Fireball Zap Prince
Fireball Zap Barbarian Barrel
Zap Fireball Ice Wizard
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fireball Barbarian Barrel Guards Prince
Fireball Zap Ice Wizard
Fireball Barbarian Barrel
Fireball Prince
Zap Fireball
Zap Fireball
Prince
Zap Fireball Guards
Zap Fireball
Zap Fireball Barbarian Barrel Prince

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