My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Dart Goblin Elixir Golem Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Balloon
Giant Snowball
Barbarians Dart Goblin Guards Balloon
Zap
Mortar Dart Goblin Guards Balloon
Barbarian Barrel
Mortar Barbarians Dart Goblin Elixir Golem Guards
The Log
Barbarians Dart Goblin Elixir Golem Guards
Earthquake
Mortar Barbarians Elixir Golem Guards
Arrows
Dart Goblin Guards
Royal Delivery
Barbarians Dart Goblin Elixir Golem Guards Balloon
Fireball
Mortar Barbarians Dart Goblin Elixir Golem Balloon
Poison
Mortar Barbarians Dart Goblin Elixir Golem Guards Balloon
Lightning
Mortar Balloon
Rocket
Mortar Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Dart Goblin Elixir Golem Guards Mortar Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Dart Goblin Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Mortar Dart Goblin Elixir Golem Barbarian Barrel Guards
Mortar
Zap Dart Goblin Barbarian Barrel
Barbarians
Balloon
Dart Goblin
Zap Mortar Elixir Golem Barbarian Barrel Balloon
Elixir Golem
Zap Dart Goblin Barbarian Barrel Balloon
Barbarian Barrel
Balloon Zap Mortar Dart Goblin Elixir Golem
Guards
Zap
Balloon
Zap Barbarian Barrel Barbarians Dart Goblin Elixir Golem

Defense Synergies 0 11

Zap
Mortar Barbarians Dart Goblin Barbarian Barrel Guards
Mortar
Zap Dart Goblin Barbarian Barrel Guards
Barbarians
Zap
Dart Goblin
Zap Mortar Barbarian Barrel Guards
Elixir Golem
Barbarian Barrel
Zap Mortar Dart Goblin Guards
Guards
Zap Mortar Dart Goblin Barbarian Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Dart Goblin Barbarian Barrel
Barbarians Zap Mortar Dart Goblin
Mortar Barbarians Dart Goblin
Barbarians Mortar Dart Goblin Guards
Barbarians Barbarian Barrel
Barbarian Barrel Zap Dart Goblin Guards
Dart Goblin Zap Mortar
Zap Barbarians Dart Goblin Barbarian Barrel
Barbarians Mortar
Guards Barbarians Dart Goblin Barbarian Barrel
Barbarians Dart Goblin Guards Zap Barbarian Barrel
Zap Dart Goblin
Mortar Barbarians Zap Guards
Zap Mortar Barbarians Dart Goblin Barbarian Barrel Guards
Barbarians Mortar
Barbarians Zap Mortar
Barbarians Mortar
Mortar Zap Barbarians Dart Goblin Barbarian Barrel Guards
Zap Mortar Barbarian Barrel Barbarians Dart Goblin Guards
Barbarians Mortar Dart Goblin
Barbarians Dart Goblin Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Barbarian Barrel
Zap Mortar Barbarian Barrel
Barbarians Guards Zap
Guards Zap Barbarians Barbarian Barrel
Barbarians Guards
Zap Dart Goblin
Guards Barbarians Dart Goblin
Barbarians
Zap Mortar Barbarians Barbarian Barrel
Barbarians Dart Goblin Guards
Barbarians Dart Goblin Guards
Zap Barbarians Guards
Barbarians Guards
Barbarians Dart Goblin
Barbarians Guards Zap Mortar Dart Goblin Barbarian Barrel
Zap Barbarians Dart Goblin Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Barbarian Barrel Guards
Mortar Zap Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarians Dart Goblin Barbarian Barrel Guards
Zap Mortar Barbarian Barrel
Zap Dart Goblin
Mortar Dart Goblin
Zap Dart Goblin Barbarian Barrel
Zap Mortar Dart Goblin
Guards
Zap Mortar Dart Goblin Barbarian Barrel
Zap Dart Goblin
Mortar Dart Goblin Barbarian Barrel
Mortar Dart Goblin Barbarian Barrel
Zap Mortar Dart Goblin Barbarian Barrel
Zap Mortar Dart Goblin Barbarian Barrel
Mortar Dart Goblin Barbarian Barrel
Mortar Barbarian Barrel
Zap Mortar Dart Goblin Barbarian Barrel
Zap Mortar Dart Goblin Barbarian Barrel
Zap Mortar Barbarians Barbarian Barrel
Zap Mortar Barbarian Barrel
Mortar Zap Dart Goblin Barbarian Barrel
Zap Mortar
Zap Mortar Dart Goblin Barbarian Barrel
Zap Dart Goblin
Zap Dart Goblin Guards
Zap Mortar Dart Goblin
Zap
Zap Barbarians Dart Goblin Barbarian Barrel Guards
Zap Dart Goblin
Barbarian Barrel
Dart Goblin
Zap Mortar Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Mortar Dart Goblin Barbarian Barrel

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