My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Giant Skeleton Army Miner
Giant Snowball
Minions Minion Horde Skeleton Army Miner
Zap
Minions Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Mini P.E.K.K.A Skeleton Army Miner
Fireball
Minions Minion Horde Skeleton Army
Poison
Minions Minion Horde Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Miner Fireball Mini P.E.K.K.A Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Miner

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Minions Minion Horde Royal Giant Mini P.E.K.K.A
Minions
Royal Giant Miner Zap Mini P.E.K.K.A
Minion Horde
Miner Zap Royal Giant
Royal Giant
Minions Fireball Miner Zap Minion Horde
Fireball
Zap Royal Giant Miner
Mini P.E.K.K.A
Zap Minions
Skeleton Army
Miner
Zap Minions Minion Horde Royal Giant Fireball

Defense Synergies 2 7

Zap
Fireball Mini P.E.K.K.A Minions Minion Horde Skeleton Army Miner
Minions
Zap
Minion Horde
Zap
Royal Giant
Fireball
Zap Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap Fireball Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Skeleton Army Zap Minions
Minion Horde Mini P.E.K.K.A Skeleton Army Minions
Minion Horde Mini P.E.K.K.A Skeleton Army Minions
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Minions
Minions Minion Horde Zap Fireball
Zap Fireball
Minion Horde Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Miner
Minions Minion Horde Skeleton Army Zap Fireball
Minions Minion Horde Zap Fireball
Minion Horde Mini P.E.K.K.A Skeleton Army Zap Minions Fireball
Fireball Skeleton Army Zap Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Fireball Mini P.E.K.K.A
Minion Horde Minions Fireball Mini P.E.K.K.A Skeleton Army
Fireball Zap Minions Minion Horde Skeleton Army
Zap Minions Fireball
Mini P.E.K.K.A
Skeleton Army Minions Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Mini P.E.K.K.A Miner
Skeleton Army Zap Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Skeleton Army
Fireball Zap Minions Minion Horde
Mini P.E.K.K.A Skeleton Army Minions Minion Horde Fireball
Mini P.E.K.K.A Minion Horde Skeleton Army
Zap Minion Horde Minions Fireball Mini P.E.K.K.A Skeleton Army
Minion Horde Skeleton Army
Minions Minion Horde Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Minion Horde Fireball
Minion Horde Fireball Skeleton Army
Skeleton Army Zap Minions Minion Horde Fireball Mini P.E.K.K.A
Minions Zap Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Miner
Minion Horde Fireball Miner
Fireball
Fireball Zap Minion Horde
Fireball Zap Minions Minion Horde
Minion Horde
Fireball Zap
Fireball Miner Zap
Minions Minion Horde Fireball Mini P.E.K.K.A
Miner Zap Minion Horde Fireball
Fireball Zap
Fireball Miner
Minions Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Minions Minion Horde Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Miner
Minions Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Zap Minion Horde Fireball
Zap Minions Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Miner
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Minions Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Miner Minion Horde Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Minion Horde
Zap Minions Minion Horde Fireball
Zap Fireball
Zap Fireball Miner

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