My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minions Cannon Hog Rider Skeleton Army
Zap
Minions Cannon Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Skeleton Army Executioner
The Log
Cannon Elite Barbarians Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Hog Rider Skeleton Army Executioner
Fireball
Minions Cannon Elite Barbarians Hog Rider Skeleton Army Executioner
Poison
Minions Cannon Skeleton Army Executioner
Lightning
Cannon Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Skeleton Army Tornado Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Minions Executioner
Minions
Hog Rider Zap Elite Barbarians
Cannon
Elite Barbarians
Zap Minions Hog Rider
Hog Rider
Zap Minions Elite Barbarians Tornado Executioner
Skeleton Army
Tornado
Zap Executioner Hog Rider
Executioner
Tornado Zap Hog Rider

Defense Synergies 2 8

Zap
Cannon Minions Elite Barbarians Skeleton Army Tornado Executioner
Minions
Zap Cannon
Cannon
Zap Minions Skeleton Army
Elite Barbarians
Zap
Hog Rider
Skeleton Army
Zap Cannon Executioner
Tornado
Executioner Zap
Executioner
Tornado Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Executioner
Elite Barbarians Skeleton Army Zap Minions Cannon Executioner
Cannon Skeleton Army Tornado Minions Elite Barbarians Executioner
Cannon Elite Barbarians Skeleton Army Minions
Elite Barbarians Skeleton Army Tornado
Skeleton Army Tornado Zap Minions Cannon Executioner
Minions Tornado Zap Cannon Executioner
Zap Cannon
Cannon Minions Elite Barbarians Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Cannon
Minions Skeleton Army Executioner Zap Cannon Tornado
Minions Executioner Zap Tornado
Cannon Skeleton Army Zap Minions Elite Barbarians
Skeleton Army Executioner Zap Minions Cannon Tornado
Elite Barbarians Skeleton Army Cannon
Skeleton Army Tornado Zap Cannon Elite Barbarians
Minions Cannon Elite Barbarians Skeleton Army Tornado Executioner
Cannon Zap Minions Elite Barbarians Skeleton Army Tornado Executioner
Zap Tornado Executioner Minions Cannon
Cannon Elite Barbarians Tornado
Skeleton Army Minions Cannon Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Executioner
Skeleton Army Zap Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians Tornado
Cannon Elite Barbarians Skeleton Army Executioner
Executioner Zap Minions Tornado
Skeleton Army Minions Elite Barbarians
Elite Barbarians Skeleton Army
Zap Minions Elite Barbarians Skeleton Army Tornado
Cannon Skeleton Army
Minions Elite Barbarians
Skeleton Army Zap Elite Barbarians Tornado
Elite Barbarians Skeleton Army Cannon Executioner
Cannon Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Minions Tornado Executioner
Minions Executioner Zap Cannon Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Zap Minions Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Minions Elite Barbarians Tornado
Zap Tornado
Zap Tornado Executioner
Elite Barbarians Executioner
Minions
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Minions
Zap Executioner
Zap Tornado
Minions
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Zap Tornado Executioner
Zap Minions
Elite Barbarians
Zap
Zap
Zap Minions Skeleton Army
Zap Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Minions Elite Barbarians Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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