My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Sparky
Giant Snowball
Hog Rider Guards Witch
Zap
Guards Witch Sparky
Barbarian Barrel
Knight Elite Barbarians Valkyrie Guards Witch Sparky
The Log
Elite Barbarians Hog Rider Guards Witch Sparky
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Elite Barbarians Valkyrie Hog Rider Guards Witch Sparky
Fireball
Elite Barbarians Hog Rider Witch Sparky
Poison
Guards Witch Sparky
Lightning
Knight Elite Barbarians Valkyrie Witch Sparky
Rocket
Elite Barbarians Valkyrie Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Guards Valkyrie Hog Rider Witch Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Guards Valkyrie

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Sparky Knight Valkyrie Guards Witch
Knight
Hog Rider Zap Elite Barbarians Witch Sparky
Elite Barbarians
Zap Valkyrie Knight Hog Rider Sparky
Valkyrie
Elite Barbarians Hog Rider Zap Witch Sparky
Hog Rider
Zap Knight Valkyrie Elite Barbarians Guards Witch
Guards
Zap Hog Rider
Witch
Zap Knight Valkyrie Hog Rider
Sparky
Zap Knight Elite Barbarians Valkyrie

Defense Synergies 1 12

Zap
Knight Elite Barbarians Valkyrie Guards Witch Sparky
Knight
Zap Witch Sparky
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Zap Witch Sparky
Hog Rider
Guards
Zap Witch Sparky
Witch
Zap Knight Valkyrie Guards
Sparky
Zap Knight Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Sparky
Elite Barbarians Sparky Zap Knight Valkyrie Witch
Witch Sparky Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Sparky Knight Valkyrie Guards
Elite Barbarians Valkyrie Sparky
Zap Valkyrie Guards
Zap Witch
Zap Valkyrie Sparky
Witch Sparky Elite Barbarians
Knight Elite Barbarians Guards Valkyrie Sparky
Valkyrie Guards Witch Zap Knight
Zap Witch
Sparky Zap Knight Elite Barbarians Valkyrie Guards Witch
Valkyrie Sparky Zap Guards Witch
Elite Barbarians Sparky Knight
Zap Elite Barbarians Sparky
Sparky Knight Elite Barbarians Valkyrie Witch
Zap Knight Elite Barbarians Valkyrie Guards Witch
Zap Valkyrie Witch Knight Guards
Sparky Elite Barbarians
Valkyrie Knight Elite Barbarians Guards Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Zap Elite Barbarians Witch Sparky
Zap Knight Elite Barbarians Valkyrie
Guards Zap Knight Elite Barbarians Valkyrie Witch Sparky
Valkyrie Guards Zap Knight Elite Barbarians Sparky
Knight Elite Barbarians Valkyrie Guards Witch Sparky
Zap Witch
Guards Sparky Knight Elite Barbarians Valkyrie Witch
Knight Elite Barbarians Valkyrie Sparky
Zap Knight Elite Barbarians Valkyrie Witch Sparky
Witch Guards Sparky
Knight Elite Barbarians Valkyrie Guards Witch Sparky
Zap Elite Barbarians Valkyrie Guards
Elite Barbarians Knight Valkyrie Guards Witch Sparky
Valkyrie Witch Sparky
Elite Barbarians Guards Witch Sparky Zap Knight Valkyrie
Valkyrie Zap Elite Barbarians Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards Sparky
Zap
Sparky
Knight Valkyrie Guards Sparky
Zap Valkyrie Sparky
Zap Witch
Witch Sparky
Zap
Zap
Elite Barbarians Guards Sparky
Zap Knight Valkyrie Sparky
Zap
Knight Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Witch Sparky
Sparky
Sparky
Sparky
Zap Sparky
Zap Valkyrie Witch
Sparky
Sparky
Zap
Zap Valkyrie Witch Sparky
Witch
Zap Witch Sparky
Zap Witch Sparky
Zap Sparky
Elite Barbarians Zap Witch Sparky
Zap Guards Witch
Elite Barbarians Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Guards Witch
Zap Witch
Knight Valkyrie Sparky
Zap
Zap Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Guards Witch Sparky
Zap Witch
Zap Witch Sparky

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